I'm new to udk and I'm having a weird issue, when I do a cube map reflection render to texture, all the six renders that I get are pointing down (renders out the same image no matter what side). I've tried to do it in several scenes but they all have this issue.
I've followed this guy's instructions: [ame]
http://www.youtube.com/watch?v=C1Zh3qDyXOY[/ame]
I'm also using the last UDK (august2011)
Any help would be greatly appreaciated
Thanks
Replies
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I'm not fully sure why you're creating a static texture though, as if you're going to be using the captured cube on objects in the same scene you're capturing from, then you can just set the render target to render once, and use it as normal in your materials.
I honestly can't replicate your issue.
edit: Also when you place your scene capture cube actor it should show up as a cubemapped sphere. Once you target it to your render target, you'll see it like a shiny ball in the editor.. if its reflecting right it should render right.. might at least help a little.
edit: The texture is fine. In the material, transform the Reflection Vector from tangent to world space using the transform vector operation. It should render from the correct angle. (keep in mind this won't be a real mirror because it won't take distance into account, still better than nothing)
OP, try it in an empty/default map. Just hook the (newly made) target to the capture actor, don't change a thing. If it doesn't work then I'm afraid there's something gone haywire within UDK itself because there's no user error here involved.
thanks for you help though guys!
I have been looking for the fix for this for quite a while with no success thanks for posting the fix.