We've been playing with it on a couple machines here at work all day. If you haven't seen it yet, the "ClayPolish " button in the Geometry tab is made of awesome. I can hardly wait to spend all weekend working with it.
We've been playing with it on a couple machines here at work all day. If you haven't seen it yet, the "ClayPolish " button in the Geometry tab is made of awesome. I can hardly wait to spend all weekend working with it.
Seconding this awesomeness- I got to see Ryan playing with the new Zbrush and wow, the claypolish addition is what dreams are made of.
Yeah my email came in. Clay polish is fantastic and it basically chops down on the time you go from roughing in major forms over to the detailing phase. Cleaning things up, smoothing without changing the forms of your mesh is basically done with a click of a button. Very slick feature.
I'm also pretty impressed by the general smoothness behind the feel of this release. Generally it feels pretty responsive and lets you focus on your model.
Using dynamesh with the clipping brushes is also really interesting. Going to go at booleans later tonight.
Made a desperate move and emailed cleverbridge early...
using a 4r2 back-up cd purchase query as an excuse to butt in line. Hopefully the scam werks and others can find some hatred in their hearts fer my joy.
Fer those ready to purchase zbrush,
I noticed Novedge has digital downloads fer $100 dollars cheaper.
The guys ( jeff n sandy ) @ Simulistic will usually match a valid price and free ship a ZBrush cd to boot. ( although dc and md zip codes will be charged tax )
Man, I think I could have literally saved myself weeks of work if I'd had this at the start of the year. I guess given that's weeks less pay, it might be for the best. There's some fantastic tools in this new lot. The Slice Curve is worth the upgrade along.
The Dynamesh thing is a bit peculiar. It seems to force you into working with a high res mesh with no subdivs which isn't exactly ideal for building models from. I suppose it's just a matter of finding a workflow that works.
must say the standard brush seems to be back to being awesome like it was in 2.5. It has real subtlety now.
on the down side double clicking the scale button does not maximize the model anymore. what gives?
There's some videos on the pixologic site. Dynamesh is pretty simple, pick a Dynamesh sphere from the lightbox on startup, mould how you want and CTRL+Drag in the window to 'remesh' the object. Its cool, I can see how this would be a great way to get a nice base mesh down quickly
I was under the impression once you leave Dynamesh mode it would automatically retopo your subtool but it doesn't so I guess you still need to use decimation master and export to Topogun/3D Coat to do the topology?
I just squealed like a little girl, Dynamesh is simply too awesome! The tools that accompany it are simply too awesome too! It's very intuitive and awesome! Creating holes and 'mask extracts' also now is much easier and awesome!
Awesome, awesome, Awesome, AWESOME!
Did I mention it's awesome? *Keeps on squealing like a little girl*
EDIT: @Super: They never said anything about automatic retopo.
Ok so what happens when you run out of resolution? Updating the dynamesh at around 100k still isnt giving me enough resolution to continue sculpting on.
Edtit: Ok, theres a dynamesh resolution slider in the geometry box.
Finally someone made a video explaining the workings of DynaMesh rather than just a demo of the cool shit you can do with it. Up until this point I wasn't sure if it was truly dynamic like Sculptris or if it used some other system. Turns out they're doing it differently, as always.
Seems like it's a smarter and easier version of ReMesh. Which is good. I wonder how workable the geometry is or if you need to retopologize in order to get the high detail. I would have preferred Sculptris style tesselation wth varying degrees of density, some day they might add that. I'm curious to see how Mudbox will respond to this.
Haven't played much with it but it is sliiiightly smarter than remesh in the sense that it tried to not mess around too much with the existing quad "grid" from previous passes.
As for mudbox ... I was wondering the same and just reinstalled the 1.07 demo the other day. Turns out that the localized subdivision system (something that was removed from all later versions) is quite close to what Dynamesh is now offering . The irony ...
If you go into the \ZBrush 4R2\Documentation directory there's a ZBrush4_R2_whats_new.pdf that gives you a bit of an overview of how the new features work. It's not very in depth but it gives you the basics.
got mine yesterday and i love it so much. i'm so excited to render things! (i jest...)
i have to admit that after announcing this release as a "renderer" update, this has turned out to be one of my favorite updates so far. zbrush 4 overall hadn't impressed me much, but i love the speed of dynamesh and i love clay polish.
The curve brushes also look like they have a lot of potential, though what i'd like to see from "snap" is that it projects based on distance vs. from screen. Being able to repeat strokes along the same curve and adjust is something that's pretty amazing.
i'm excited to look into the other goodies that i have yet to try out
The fun thing about it for me is the entire 'model something and use that as a Boolean stamp' approach to creating details in the mesh.
This. I'm glad I have a hdd full of modeled parts and trinkets. I knew Meats Meier's was on to something back when he released that tutorial DVD years ago.
Just got the email at work!! Dynamesh is pretty nice!!!
Tested dynamesh on an older model which was merged from different pieces. And it worked wonders. The remesh in 4.0 would never do it correctly especially around fingers and tight areas.
I might be doing something wrong but noisemaker with tileable images creates stretching on the sides(using 3d mode, not UV). With the inbuilt procedurals they are fine. I did load the examples that came with R2 and the ones that used images was stretching aswell. Just want to see if someone knows if this is just the way it is suppose to work.
Sure thing. Both are the noisemaker files from R2.
Left one is not using image file which is what you expect and the one on the right is probably not a tileable image but I still don't think it should be stretching.
Something is weird about custom UI with the latest release.
For example. if you drag the symmetrey icons to the bottom shelf or if you create a custom menu for it then hit store config it doesn't stick upon reopening ZB4.2.
Don't suppose anyone could explain to me what the hell they did to the move brush? It's got two different radiuses now, one blue and one red, which seem to alternate which one is active based on the surface of the mesh?.. Or something...
The fun thing about it for me is the entire 'model something and use that as a Boolean stamp' approach to creating details in the mesh.
How do you actually use custom models as insert mesh brushes? I haven't figured it out yet, and havent seen any docs mentioning it. (I'm assuming you can do it?)
tanka, you can select a loaded tool in the brush menu when you have an insert type brush. If I remember correctly you have to erase the subdivs and layers on them first.
How do you actually use custom models as insert mesh brushes? I haven't figured it out yet, and havent seen any docs mentioning it. (I'm assuming you can do it?)
Anyone can tell me how I can 'correctly' export my UI and other settings from 4 to 4R2? It's seems like it's isn't transferring all my UI stuff, especially my startup document, any help?
Anyone can tell me how I can 'correctly' export my UI and other settings from 4 to 4R2? It's seems like it's isn't transferring all my UI stuff, especially my startup document, any help?
I have that same problem Ace.
Maybe try posting on the ZbrushCentral forums and see if you get a response in the troubleshooting area.
Replies
We've been playing with it on a couple machines here at work all day. If you haven't seen it yet, the "ClayPolish " button in the Geometry tab is made of awesome. I can hardly wait to spend all weekend working with it.
Seconding this awesomeness- I got to see Ryan playing with the new Zbrush and wow, the claypolish addition is what dreams are made of.
I'm also pretty impressed by the general smoothness behind the feel of this release. Generally it feels pretty responsive and lets you focus on your model.
Using dynamesh with the clipping brushes is also really interesting. Going to go at booleans later tonight.
[ame]http://www.youtube.com/watch?v=SzCBQoD55y8&feature=player_detailpage[/ame]
I have hate fer ya'll. I wish I was cool.
At least Zswitcher will be ready when the email gits here 1.03 4r2 installer version was released today:
http://draster.com/forums/showthread.php?p=3504&posted=1#post3504
Made a desperate move and emailed cleverbridge early...
using a 4r2 back-up cd purchase query as an excuse to butt in line. Hopefully the scam werks and others can find some hatred in their hearts fer my joy.
Fer those ready to purchase zbrush,
I noticed Novedge has digital downloads fer $100 dollars cheaper.
The guys ( jeff n sandy ) @ Simulistic will usually match a valid price and free ship a ZBrush cd to boot. ( although dc and md zip codes will be charged tax )
The Dynamesh thing is a bit peculiar. It seems to force you into working with a high res mesh with no subdivs which isn't exactly ideal for building models from. I suppose it's just a matter of finding a workflow that works.
on the down side double clicking the scale button does not maximize the model anymore. what gives?
Awesome, awesome, Awesome, AWESOME!
Did I mention it's awesome? *Keeps on squealing like a little girl*
EDIT: @Super: They never said anything about automatic retopo.
Oh and yes... this is all kinds of awesome.
As a somewhat recent adopter of Zbrush from Mudbox, I gotta say.. I am a believer..
EDIT: Anyone can confirm if custom UI still works in R2?
Edtit: Ok, theres a dynamesh resolution slider in the geometry box.
Seems like it's a smarter and easier version of ReMesh. Which is good. I wonder how workable the geometry is or if you need to retopologize in order to get the high detail. I would have preferred Sculptris style tesselation wth varying degrees of density, some day they might add that. I'm curious to see how Mudbox will respond to this.
As for mudbox ... I was wondering the same and just reinstalled the 1.07 demo the other day. Turns out that the localized subdivision system (something that was removed from all later versions) is quite close to what Dynamesh is now offering . The irony ...
Have fun guys...
[ame]http://www.youtube.com/watch?v=OPVVPa-zsjo&feature=player_detailpage[/ame]
[ame]http://www.youtube.com/watch?v=TF_lOt5aH5c&feature=player_detailpage[/ame]
[ame]http://www.youtube.com/watch?v=BQBIe3YJUNY&feature=player_detailpage[/ame]
Thanks for the vids Ace
i have to admit that after announcing this release as a "renderer" update, this has turned out to be one of my favorite updates so far. zbrush 4 overall hadn't impressed me much, but i love the speed of dynamesh and i love clay polish.
The curve brushes also look like they have a lot of potential, though what i'd like to see from "snap" is that it projects based on distance vs. from screen. Being able to repeat strokes along the same curve and adjust is something that's pretty amazing.
i'm excited to look into the other goodies that i have yet to try out
This. I'm glad I have a hdd full of modeled parts and trinkets. I knew Meats Meier's was on to something back when he released that tutorial DVD years ago.
Tested dynamesh on an older model which was merged from different pieces. And it worked wonders. The remesh in 4.0 would never do it correctly especially around fingers and tight areas.
I might be doing something wrong but noisemaker with tileable images creates stretching on the sides(using 3d mode, not UV). With the inbuilt procedurals they are fine. I did load the examples that came with R2 and the ones that used images was stretching aswell. Just want to see if someone knows if this is just the way it is suppose to work.
Sure thing. Both are the noisemaker files from R2.
Left one is not using image file which is what you expect and the one on the right is probably not a tileable image but I still don't think it should be stretching.
For example. if you drag the symmetrey icons to the bottom shelf or if you create a custom menu for it then hit store config it doesn't stick upon reopening ZB4.2.
Can anyone else confirm?
Editing because there's a fix. Follow the instructions in the last answer http://www.zbrushcentral.com/showthread.php?160733-ZBrush-4R2-Troubleshooting-FAQ
I haven't seen any other blue halo's other then that.
How do you actually use custom models as insert mesh brushes? I haven't figured it out yet, and havent seen any docs mentioning it. (I'm assuming you can do it?)
Hmm, mind uploading a small video/picture with said issue? I'm having a hard time understanding how this is happening.
[ame]http://www.youtube.com/watch?v=wYFoxDe9R_Q[/ame]
Anyone can tell me how I can 'correctly' export my UI and other settings from 4 to 4R2? It's seems like it's isn't transferring all my UI stuff, especially my startup document, any help?
I have that same problem Ace.
Maybe try posting on the ZbrushCentral forums and see if you get a response in the troubleshooting area.