There just can never be enough of these ArenaNet threads, can there?:poly121:
Here's what I got so far. Pretty much done with the highpoly, would love some crits before jumping to lowpoly. Sorry I didn't post more WIPs from earlier stages, saw the TED video in the
How To Win Thread, kinda got me worried...:poly122:
And best of luck to everyone taking the test~
Concept:
Replies
Awesome stuff man, looking forward to seeing it textured!
I want to say the arms look a tiiiny bit too short, but it may just be the perspective and the way they are posed.
Edit: Oh - possibly a little more variation on those belts, those buckles are all lining up real close right now. I know they're pretty much like that in the concept - but could help to turn some of them a bit more.
Wait a minute, I'm doing the dude on the right with no boobs? :nerd:
Thanks for the quick replies guys. I'll rest my eyes a bit and take another look at the areas mentioned.
Ha, exactly! I was thinking about it at one time then it slipped my mind... Thanks a lot!
Could you elaborate that a bit more? Thanks~
Kekai Kotaki (I assume he's the artist for that concept) has a tendency to suggest things rather than outright define them in his concepts - which I actually really like from an illustration standpoint and try to do in some of my own stuff, but consequently in this instance - it's not really clear what exactly his mask is. It looks like it's attached to the helmet, I'd say it may be most reasonable to assume it's just sort of welded and attached at the brow coming down as kind of a noseguard thing. Which looks about like how you've got it right now - but the mask jumps out at me as very "separate" in its design (in your model) than the rest of the helmet so maybe you could either work a little bit more of the mask style into the rest of the helmet, or come up with more of an explanation of how it's attached?
Right now I do think yours is fine, just something I wanted to say as food for thought.
The only things I would change, and this is just personal preference from looking at it.
Is that I´d make the "skirt" almost scrape the ground in how far down it goes, and have the cloak reach just below his butt (like add 15-20 cm´s length to it).. I dont know why, but I feel it would give him a little more aggression, mean-ness or ground him more.
For me the current length of the cloak screams "kid with a towel on his back", and if you look at the initial artwork, they seem shorter than they are, because they are arched to the side from wind for dramatic effect
Also I dont know if it will do anything overall, but I´d try arching the lines on the "shoes" a bit..
Impossible to tell if it will look any better unless testing it.. I think it could mesh better with the rest of the detail on the armor.
perhaps not as much as my crummy paintover shows, but just making it a little more gnarly.
Cant wait to see this colored and baked out
Rock on.
I hope to see you and stoofoo there man.Maybe we could bribe stoofoo for more than lunch *wink wink*......
I would interpret the capes as being a little longer.
You've got all the details there, but I think it's lacking a certain attitude/mood of the concept, especially in the face.. it just doesn't seem too intimidating. It's probably just a matter of some slight reproportioning.
@Two Listen- Definitely something good to know and put into consideration. For this character it's hard to tell how it's attached in the concept. Perhaps some straps around the head underneath the helmet? Something I plan on doing though is to define the edges a bit more with cuts and reused geometries on the lowpoly.
@stoofoo & EiGHT- Well I've decided to skip all of my lunches until I get THE lunch and whatever behind those *winks*.... I'll have brunches and lunners until then~:D
@Gusti & Rogo- I'll play around with the lengths and see if I can come up with a more aggressive look. I also agree on the shoes. It's actually one of the first things I did on the model. I wouldn't be surprised if it looks somewhat out of place.
@Shiniku- I'm sure each concept would have its own set of challenges to make it top notch. As for the face, might be the concept has the eyes a bit closer to the helmet edge? I will try to tweak it.
Alright, back to work~
Length of the cape and skirt. Tweaked the shoes, made it more pointy and narrower, and added a little piece to break the blankness on the heel. A few bigger scratches in hope to show up on the 1k map for more than a pixel. And some minor tweaks here and there...
Going for a handpained aproach i assume. or more of a realistic baked AO look?
This is looking beautiful man! Keep going.
rest all great !!
@dwgagner- Although it's not impossible for 5000 tri, from what I understand the human characters are 7500? I should double check with them.
Your sculpt looks amazing! Maybe push the chest out a bit to make it more heroic? Other than that, that's Balth, all right!
Dude that looks killer, and baked down to the lowpoly amazingly well and crisp.
Cant wait to see it with some color on!
/thumbs and big toes up... and other things not as prudent!
I don't know about GW2 but it's already in the first GW.
https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=9660704799&action=viewItem&item_id=317