Hey dudes! My cloth is terrible. I noticed how terrible after seeing this marmoset render from Cedric Seaut's Zbrushcentral thread.
His materials are insane! The clothing doesn't appear to have much specular on it, so is it mostly just a really awesome diffuse? I'm having a lot of trouble figuring out the best way to go about it.
Replies
If you posted some of your cloth for comparison, it'd be possible to pinpoint the differences.
As for the material itself, I see nothing wrong with it. Blood could shine a bit, try different specularity colors and intensity for that depending on how fresh it is supposed to look.
Also, the bloody brush stamp around the neck needs a bit of love, it mysteriously fades on the left side, and might be a bit overboard. I'd try softening the edges to make it bleed into the cloth a little more.
I've had this on my mind, since I'm texturing some cloth tonight, doing a bit of back and forth with my models and the texture.
I think where it really counts in the model is the shape of the wrinkles. In your Hannibal piece, the wrinkles are very sharp, and only cut in sharply, but don't lead anywhere in some places around the elbows. -Hard to do without Zbrush, I know. Anyway, study some references really well, wrinkles are hard.
This is kind of a half-thought, but looking at costuming, and notice that some fabric choice/construction just looks cheaper than others?