Teddy, just bought the non-commercial license with the xmas discount and got my key, now it shows up two keys in my user page, one of them probably being the beta key. How do I know which is which?
Thanks for helping out guys Correct Felipe, the second key is your acquired key. My apologies for not having made this clear at all. The beta key will expire and automatically disappear before new years -- hopefully this will help avoid any future confusion.
Skillmister,
No worries, the xmas discounts will last until a few days after Christmas
hey teddy, i am yet again requesting a feature...
could you implement a little dot somewhere on the gui which turns green if its ready and red if its working? sometimes i am still waiting for stuff to happen when its already done and sometimes i click stuff when ndo isnt ready yet messing stuff up...
This tool is very cool. It would def. speed up my workflow if it diden't eat my cpu ( q6600 @ 2.9ghz ) and crash on me the whole time ( Adobe CS4 x64 ). I had 5 crashes in 15minutes which makes it unuseable for me. If the program (trail) or perhaps my pc gets more stable ill surely buy it.
Thank you! Great suggestion. I will make sure to implement such a feature in the next release.
$~kftn,
I'm sorry to hear you're experiencing so many crashes -- this seems much out of the ordinary. Does it crash randomly for you (if so, could there perhaps be an aggressive anti-virus app doing the killing?), or when you are trying to do something specific? Let me know where the crashes occur and I will do my best to provide a solution ASAP.
Hehehehe...
Sry man... Yet again... I dont know why but I am not trying to come up with stuff...
Its just, I use nDo and ideas come to my mind...
So again:
In my workflow i make one xxxx_master.psd
in this i got the diffuse, spec, normal, so on in groups called respectivly.
from there on i save out my textures for further use. i hide and unhide the group i want to save as .png, .jpg, .tga, whatever to use for my materials.
this way i end up with one master.psd and several jpgs or whatever for my materials in max.
the way your system now works is that it generates new documents.
they are in fact not named correctly either. they're called "diffuse" or "normal" or whatever.
would be better if they had the original document's name as prefix or something.
this way i end up with a lot of .psd files for backup if i want to change something in photoshop. and i got another batch of jpg or png files saved for ingame/inmax use.
maybe adding a "generate as groups" check somewhere in the gui would be appropriate?
maybe i'm just picky or lazy... maybe its unneccessary... you decide
There are a lot of instances were NDo2 crashes where it really shouldn't. Like if you have a layer in sculpt mode and you forget, then hit "make new sculpt layer" NDO spits a massive error window and crashes. I'd expect it to show a dialog saying something to the effect of "new sculpt layer cannot be created while existing layer is in sculpt mode" then once you click okay, it cancels the action and selects the offending layer.
Downloaded the trail and did a quick test seames like a werry powerfull tool and is probably good to use in your workflow, But it says id doesent support cs2 but it worked for me, ;P
As of now, nDo2 is sadly not compatible with OSX. When the time is right, we are likely to start looking into the possibilities of porting.
xXm0RpH3usXx,
Neither picky nor lazy! In fact, this is a feature that is part of the backlog but have yet to make it all the way. You can be sure this feature will eventually be part of the tool.
S_ource,
CS2 is now largely supported, however some important parts still remain due to large limitations in the CS2 scripting engine, such as advanced tweaking of normals. I'm glad you've find the parts that work useful!
Joshua Stubbles,
100% agreed. nDo2 should under no circumstance crash, and in cases like the one you describe, even a pop up is unacceptable -- nDo2 should just work as expected. Thanks for the report, I'll make sure to fix this for the next release.
To anyone reading this reply: feel free to shoot a mail, reply here or post in the support forum should a crash or bug occur -- generally, it's trickier to find bugs like these than to solve them. By reporting, the bulk of the work is thus already done If a bug hasn't been fixed, it's very likely because we are unaware of its existence.
Will do, Teddy. I'll do an official bug submission tonight after work. Thanks for all the hard work! I'm really close to getting work to sign off on like 20+ artist seats
This is greatly appreciated Joshua! I'll do my best to solve any issues you might find. My sincerest thanks for presenting the tool to your company, I feel nothing but honored
cdavidson,
I'm glad you found it
xXm0RpH3usXx,
This is possible! Simply double click the base color layer to change its color value, and you control the specular intensity and color. My apologies the lacking F1 help -- a huge update is on its way, in the shape of a complete work-flow guide. This is long over due, but hopefully it will be worth the wait!
Is there any way to disable history in Photshop when generating a preset or other functions in nDo2, since there is no undo button in nDo2 it's quite annoying that it feels the history stack with confusing actions, it might actually be better to not see any of this stuff and only record history for thing I've done in the layers palette.
rightclick on any action in your history and click on "take snapshot"
you will be able to revert to this stae of the document as often as you want from now on.
you can delete those snapshots with a rightclick, too.
Downloaded the trial, planning on buying it if i like it, have plenty of class mates that seem interested aswell
Couple questions.
Ive noticed when you convert the maps it makes them in a seperate docuement. Im assuming you have to save all the maps seperatly and apply to the object. I was under the impression all maps would be on the same docuement in different layers, so im a little confused. ANy help understanding the workflow would be appreciated.
@darkleopard: i asked the same a few pages back. he promised to fix that.
currently it only works as described. u are able to copy your groups into your master.psd if you want though.
@malcom: i know what you mean and fully understand, just wanted to add that workaround to the conversation while the workflow is not fixed yet.
also, does anybody else experience that when your are converting a normal map to lets say only a spec map, nDo2 also generates a heightmap and a diffuse regularly (even after a reinstall)?
malcolm,
Keeping the history stack clean is essential, thus nDo2 tries to do this to the highest possible extent -- dosens to hundreds of actions are often merged into one or a few history items. Feel free to let me know specifically where nDo2 eats up your history, and I'll have a stab at further optimization.
Darkleopard,
You are correct, the current workflow outputs different maps as separate documents. Morph is right in saying both workflows will eventually be supported, as promised. This feature is dependent on something yet to be disclosed. More on this when the time is ripe!
Ok quick question. Everytime I go to open ndo2 it crashes, I just had an update on CS6 this morning and once I try and run photoshop as administrator then close ndo2 still crashes.
I've been getting many crashes myself too. I had about 5 different layers. 4 were duplicates of one specific layer, then after some time while trying to edit the document nDo2 keeps crashing right at start up. I have a Geforce GTX 550Ti, i5-2500k processor, and 16GB of RAM.
It is as if something in that specific layer that I made corrupted and kept nDo from reading it..thus crashing. I had to delete those layers and I'm starting over the design I wanted.
Ive been experiencing A LOT of crashes with nDO resulting in a very very large error window popping up. Ive tried to reproduce it on its own but it seems to only happen in various PSDs that ive already made. Ive been able to replicate the error by trying to convert a selection to a normal that is outside the NORMAL group that gets created. My NORMAL group has various things inside of it, including rasterized/merged layers from previous operations. its become quite a bother to have to go back and select that NORMAL group every time i want to convert a brush/selection. This same error is coming up on a friend's PSD who used nDo 1, where there is no NORMAL group but a NDO group instead.
Hello
First off Im loving NDO2,
I ran into an issue where when I create a new layer and use shapes, to build my normal map, when I try to zip the shape it loses all the normal map info and goes back to white? I have tried this on two different machines. I have attached an image for review:
Where did this nDo2 Tuturoial document go? The one in the link above is no longer accessible and I cant find it in the quixel forums.
If I recall correctly, it was the one that had explanations and descriptions for all of the buttons' functions and obscure features of nDo 2, but I can't find it anywhere.
It would be nice to take a look at it again.
Either way, I am trying to figure out how to use vector shapes non-destructively/interactively so that I can see and tweak the normals on my view-cube while editing the shape of the vector. How do I do this?
Replies
2nd one the first one is the beta one.
Skillmister,
No worries, the xmas discounts will last until a few days after Christmas
could you implement a little dot somewhere on the gui which turns green if its ready and red if its working? sometimes i am still waiting for stuff to happen when its already done and sometimes i click stuff when ndo isnt ready yet messing stuff up...
Thank you! Great suggestion. I will make sure to implement such a feature in the next release.
$~kftn,
I'm sorry to hear you're experiencing so many crashes -- this seems much out of the ordinary. Does it crash randomly for you (if so, could there perhaps be an aggressive anti-virus app doing the killing?), or when you are trying to do something specific? Let me know where the crashes occur and I will do my best to provide a solution ASAP.
Sry man... Yet again... I dont know why but I am not trying to come up with stuff...
Its just, I use nDo and ideas come to my mind...
So again:
In my workflow i make one xxxx_master.psd
in this i got the diffuse, spec, normal, so on in groups called respectivly.
from there on i save out my textures for further use. i hide and unhide the group i want to save as .png, .jpg, .tga, whatever to use for my materials.
this way i end up with one master.psd and several jpgs or whatever for my materials in max.
the way your system now works is that it generates new documents.
they are in fact not named correctly either. they're called "diffuse" or "normal" or whatever.
would be better if they had the original document's name as prefix or something.
this way i end up with a lot of .psd files for backup if i want to change something in photoshop. and i got another batch of jpg or png files saved for ingame/inmax use.
maybe adding a "generate as groups" check somewhere in the gui would be appropriate?
maybe i'm just picky or lazy... maybe its unneccessary... you decide
As of now, nDo2 is sadly not compatible with OSX. When the time is right, we are likely to start looking into the possibilities of porting.
xXm0RpH3usXx,
Neither picky nor lazy! In fact, this is a feature that is part of the backlog but have yet to make it all the way. You can be sure this feature will eventually be part of the tool.
S_ource,
CS2 is now largely supported, however some important parts still remain due to large limitations in the CS2 scripting engine, such as advanced tweaking of normals. I'm glad you've find the parts that work useful!
Joshua Stubbles,
100% agreed. nDo2 should under no circumstance crash, and in cases like the one you describe, even a pop up is unacceptable -- nDo2 should just work as expected. Thanks for the report, I'll make sure to fix this for the next release.
To anyone reading this reply: feel free to shoot a mail, reply here or post in the support forum should a crash or bug occur -- generally, it's trickier to find bugs like these than to solve them. By reporting, the bulk of the work is thus already done If a bug hasn't been fixed, it's very likely because we are unaware of its existence.
Edit: ignore that i found it.. am blind!
changing the base color only changes the opacity for me...
there seems to be no information on the F1 help.
This is greatly appreciated Joshua! I'll do my best to solve any issues you might find. My sincerest thanks for presenting the tool to your company, I feel nothing but honored
cdavidson,
I'm glad you found it
xXm0RpH3usXx,
This is possible! Simply double click the base color layer to change its color value, and you control the specular intensity and color. My apologies the lacking F1 help -- a huge update is on its way, in the shape of a complete work-flow guide. This is long over due, but hopefully it will be worth the wait!
Cursed quickpost while sleepy.. . .
you will be able to revert to this stae of the document as often as you want from now on.
you can delete those snapshots with a rightclick, too.
Couple questions.
Ive noticed when you convert the maps it makes them in a seperate docuement. Im assuming you have to save all the maps seperatly and apply to the object. I was under the impression all maps would be on the same docuement in different layers, so im a little confused. ANy help understanding the workflow would be appreciated.
currently it only works as described. u are able to copy your groups into your master.psd if you want though.
@malcom: i know what you mean and fully understand, just wanted to add that workaround to the conversation while the workflow is not fixed yet.
also, does anybody else experience that when your are converting a normal map to lets say only a spec map, nDo2 also generates a heightmap and a diffuse regularly (even after a reinstall)?
Can someone just fill in this beginner on what a height map is/does.
http://wiki.polycount.com/HeightMap
malcolm,
Keeping the history stack clean is essential, thus nDo2 tries to do this to the highest possible extent -- dosens to hundreds of actions are often merged into one or a few history items. Feel free to let me know specifically where nDo2 eats up your history, and I'll have a stab at further optimization.
Darkleopard,
You are correct, the current workflow outputs different maps as separate documents. Morph is right in saying both workflows will eventually be supported, as promised. This feature is dependent on something yet to be disclosed. More on this when the time is ripe!
this happens when i open it. I have done the thing where you run as admin then close.
Any advice?
(e.g. did it work already, what graphics card do you have, did you change some drivers or install new software?)
It is as if something in that specific layer that I made corrupted and kept nDo from reading it..thus crashing. I had to delete those layers and I'm starting over the design I wanted.
here is the error.
it fails every time from the get go.
Everytime i open it, it crashes when i hit the new normal button.
here is a screen shot of the crash
[html]https://dl.dropbox.com/u/50652809/Crash.jpg[/html]
First off Im loving NDO2,
I ran into an issue where when I create a new layer and use shapes, to build my normal map, when I try to zip the shape it loses all the normal map info and goes back to white? I have tried this on two different machines. I have attached an image for review:
Thank you for your help in advance
Where did this nDo2 Tuturoial document go? The one in the link above is no longer accessible and I cant find it in the quixel forums.
If I recall correctly, it was the one that had explanations and descriptions for all of the buttons' functions and obscure features of nDo 2, but I can't find it anywhere.
It would be nice to take a look at it again.
Either way, I am trying to figure out how to use vector shapes non-destructively/interactively so that I can see and tweak the normals on my view-cube while editing the shape of the vector. How do I do this?
Using ndo2 64bit with cs5 64bit on vista
I can convert selection to normal, but the properties window doesn't pop up like in the tutorials, technically meaning the entire tool is broken.
Also clicking to move up/down layer in UI crashes NDO
I'll be looking forward for future versions to try this software again