HEy guys! so heres my new project, i did the concept 2 months ago.
all the main part are done and i started the zbrush the face/mask/boots/skull and back pack a bit too.
C&C are very welcome ! Thank you!!!
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thanks all ! heres a small update worked a bit on the backpack and machete.
c&C
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would like to have C&C about the folds mainly and the proportions. thanks!!
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the wrinkles look very thin, almost like silk. try to look up some jean reference
and you dont have to necessarly wait for the low poly to pose, just make sure to keep my symetry.
all good crits! il keep working on my folds!
mostly all the pieces are there now except the chains and a knife that i have to model.
and more details of course !!
thanks for any c&C
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Hope to a see a finnished product
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Looking forward to seeing more of this cool model!
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so i didnt manage to find out how the new render setting work so i did a quick over pass in photoshop. he got burn all over his skin cus of the sun in his past-apocalypse world that almost instantly burn the skin.. poor dude! anyway C&C always apprecieted!
the modeling is far from over btm just wanted to try those new feature
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The final pose he will be looking over his shoulder like if he just got cought while hes cutting someones arm.
and yes LROY that render is out of zbrush .
anyways thanks for all those good comments guys!
new updat:
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ok so whats left to do is some smaller details on belt, boots, jeans a bit too the front pocket of the shirt, strap of the back pack and most of the skin parts
and of course any crits
oh and by the way, this is not the final pose
for forarms ive made the forearms abit smaller. thanks!
its not a drastic change since its only like the bone size variation but at least now theres a little variation. thanx
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