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Author:
Chris186
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Technical Talk
Environment Maps
Oniram
polycounter lvl 17
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Oniram
polycounter lvl 17
Aug 2011
So i was just messing around with marmoset, and i was wondering if there is any way to mimick the environment lighting that marmoset offers within 3ds max using 3point shader or by any other means?
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r_fletch_r
polycounter lvl 9
Aug 2011
Stick a blurred light probe in 3points ambient light slot
I think Marmoset also calculates the keylight from the probe. no way to do that except with a light in max.
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Oniram
polycounter lvl 17
Aug 2011
alright sounds good. ill look into it. thanks
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Quack!
polycounter lvl 17
Aug 2011
There will be a more straight-forward toolset for everything cubemaps down the line.
I love the sound of that.
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Eric Chadwick
admin
Aug 2011
some tips for using cubemapgen
http://wiki.polycount.com/DiffuselyConvolvedCubeMap
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I think Marmoset also calculates the keylight from the probe. no way to do that except with a light in max.
I love the sound of that.
http://wiki.polycount.com/DiffuselyConvolvedCubeMap