Hey all, been watching the forums a while, and it's time to get posting. I have a big interest in environment art, and I've more or less recently started really working on textures.
I'm currently trying to figure my way around modular asset/texture design. I have been mostly taught animation stuff, and less game art, so I've been independently grunting my way through it. Anyways, here's a diffuse texture I'm thinking of using for wall pieces. I'm going for a painted brick look. Crits and advice are always welcome!
Replies
I still feel like they need work, but the only thing really bothering me right now are the nails. I feel like something just doesn't look right about them, but, at the same time, for the level I'm intending to use them, you should never see them that close anyways. I guess I just really want to push myself here. Thanks for checking these out.
Here's a shot of the UDK blockout
And, a screengrab of what I have so far...
Feel free to critique as brutally as you desire. Seriously, I need to get better at this.
I've got some of the inspirational shots here.