UPDATE: Just for anyone else who is having this problem, it doesn't have anything to do with GoZ or maya, it is related to layers. I can reproduce this pure black thing every time by just making a layer, then turning off record mode, then turning record back on. BOOM. Super black. I still don't have a solution, but at least there is a known cause.
Hey guys,
I used GoZ to send a mesh over to maya, messed with the topology a bit, then sent it back to zbrush. After it subdivided and all that the model is completely black. Most of the shaders create a black silhouette, and some of them give some specular highlights. The model's color is set to pure white.
I tried restarting, thinking maybe it was just a glitch of some sort, but no dice.
Any ideas? I am pretty new to Zbrush, so it's very possible that I am just being dumb and missing something very simple.
Oh I forgot to add that I am using Zbrush 4 on Windows 7!
Replies
Ok, flipped the normals. All that did was make the eyeballs visible through the mesh.
I will flip them back and try "double sided"... That didn't do anything.
Weelll sheeyit.
Just a long shot but is it possible that the mesh is masked. GoZ does this if the topology is different between your modelling app and zbrush. Ctrl + Drag a marquee box outside of the mesh.
Thanks a lot for the suggestion though!
Thanks guys!
edit: here's a picture of the little holes in the nose that I mentioned, in case anyone can identify the culprit. The picture on the left is with "NormalRGBMat" on, and the picture on the right is with "MatCap Red Wax." The bit of green you see inside the holes is from an RGB "fill object."
Well here are some screenshots:
The face area that is possibly causing all of the trouble:
The whole thing:
I have the material on sketch 3 and polyframe turned on for visibility's sake.
Well I just clicked "Make Polymesh 3d," not knowing exactly what it does, and it has made my mesh normal colors, AND editable.
While this is not quite what I wanted (subdivision levels are gone), I just really want to get back to work on this thing. For now I am calling this problem solved, and moving on with the project, sans subdivision levels. That will probably come back to bite me in the ass soon.
Thanks a lot for trying to help me out guys!