I didn't use many of them but I can remember these for sure :
jazz jackrabbit 2 level editor when I was 11 years old
then Age of Empire (was it 1 or 2 I don't remember) map editor and of course roller coaster tycoon 1&2 :]
Sim City's map editor, Civ Scenario Editor, but those were mostly map editors. The first real world building tool I seriously got into, there you could script, design gameplay and work with gfx was Neverwinter Nights.
First thing I really got into editing things was with World of Warcraft and doing lots modifying files, assets, the world around you, importing custom models/textures and such. Did it for a few years when playing, was a ton of fun but did get me banned quite a few times
Was either Age of Empires 2 or Stronghold. Could tell I loved rts games Around that same time I started learning Basic and making text based adventures
I got Klik and Play back in primary school. Best dev tool ever.
The Incredible Machine probably around about the same time.
Made levels loads of levels for Stunts in High School, particularly after we discovered how to exploit glitches in the physics engine.
The first genuine modding tool? Stoneless Quake Editor. Never did really get the hang of it, but that didn't stop me making some really terrible single player levels.
My dad had a copy of GameMaker for the comador64 and we made a few games together back in the mid-late 80's they where mostly educational games cooked up to help me with school and get me interested in computers. It worked I was hooked on computers, art and games.
Then the consoles started to roll out and you couldn't really tinker with the games, excitebike had a custom track creator that was super slow and really pretty lame... I mostly was into drawing comics and wanting to be an animator.
My dad got me Disney animation studio for DOS and it drove me crazy. The examples they had where insanely good I spent 6 months banging my head on the keyboard/mouse trying to create at that quality level with that program. It turned out to the examples where scans, not work you could actually create using the program. If that was the wave of the future I was going to stick to drawing comics the manual way.
Once Doom came out, I had my own computer. A friend and myself would dial into each others machines and play death match. We got bored of the levels and found out you could make your own. We had way more fun planning out levels and building them.
I really didn't get into it seriously again until Quake2 came out but I only tinkered with skins. Then Half-Life is when the 3D tools really started to become fun to use instead of just a technical bug-ridden glitch fests, I joined a few mods and really loved building games as a team.
Repton 3 (1986) map editor. Which if I recall, allowed you to edit the sprites as well so you could make your own graphics for it. Pretty awesome for its day.
"Repton 3 includes a map editor along with the game, so that it became possible to create data files with alternate maps and new graphics for the levels. Three themed sets of such files were released as continuations of Repton 3, with the titles Around the World in 40 Screens (1987), The Life of Repton (1987) and Repton Thru Time (1988). These three titles used a slightly modified game engine, in which the algorithm for deciding on the direction spirits first move at the start of a level was improved. They all came with the same game editor as Repton 3."
Repton 3 (1986) map editor. Which if I recall, allowed you to edit the sprites as well so you could make your own graphics for it. Pretty awesome for its day.
I was the same. Ah, the joy of saving your creations to tape, and crossing every apendage as you hope that it would load when you came back to it another day. Invariably, it didn't
I believe it was the warcraft 2 map editor. Had to make me a critter island.
Then it was Heroes of might and magic 3. I love map editors. I made the biggest map in homm3. A large above ground and below ground 8 player map. Took like 9 months after school. Wish I still had the finished version
I believe it was the warcraft 2 map editor. Had to make me a critter island.
Then it was Heroes of might and magic 3. I love map editors. I made the biggest map in homm3. A large above ground and below ground 8 player map. Took like 9 months after school. Wish I still had the finished version
Dammit, you beat me!
Thoguht about posting a few hours ago, but couldnt find a proper pic...
I'm going to throw in this one (though i only made one map, next editor was warcraft 3's):
I was the same. Ah, the joy of saving your creations to tape, and crossing every apendage as you hope that it would load when you came back to it another day. Invariably, it didn't
Lol. I probably tried saving once and give up. I usually just spent hours editing things then just said bye bye to it. Was still fun doing it though.
Replies
[ame]http://www.youtube.com/watch?v=pxaNxZ2YBik[/ame]
Or...
Age of Empires...
Though... I'm fairly certain that Unreal was what I really did more stuff in.
jazz jackrabbit 2 level editor when I was 11 years old
then Age of Empire (was it 1 or 2 I don't remember) map editor and of course roller coaster tycoon 1&2 :]
Closely followed by AoE level editor.
I tried making de_dust in Build. Got pretty far too.
I ended up working on last year's NFS:HP, so I seem to have gone full circle
That or the WC2 editor.
I got Klik and Play back in primary school. Best dev tool ever.
The Incredible Machine probably around about the same time.
Made levels loads of levels for Stunts in High School, particularly after we discovered how to exploit glitches in the physics engine.
The first genuine modding tool? Stoneless Quake Editor. Never did really get the hang of it, but that didn't stop me making some really terrible single player levels.
My dad had a copy of GameMaker for the comador64 and we made a few games together back in the mid-late 80's they where mostly educational games cooked up to help me with school and get me interested in computers. It worked I was hooked on computers, art and games.
Then the consoles started to roll out and you couldn't really tinker with the games, excitebike had a custom track creator that was super slow and really pretty lame... I mostly was into drawing comics and wanting to be an animator.
My dad got me Disney animation studio for DOS and it drove me crazy. The examples they had where insanely good I spent 6 months banging my head on the keyboard/mouse trying to create at that quality level with that program. It turned out to the examples where scans, not work you could actually create using the program. If that was the wave of the future I was going to stick to drawing comics the manual way.
Once Doom came out, I had my own computer. A friend and myself would dial into each others machines and play death match. We got bored of the levels and found out you could make your own. We had way more fun planning out levels and building them.
I really didn't get into it seriously again until Quake2 came out but I only tinkered with skins. Then Half-Life is when the 3D tools really started to become fun to use instead of just a technical bug-ridden glitch fests, I joined a few mods and really loved building games as a team.
Repton 3 (1986) map editor. Which if I recall, allowed you to edit the sprites as well so you could make your own graphics for it. Pretty awesome for its day.
EDIT: ah..here it is
http://en.wikipedia.org/wiki/Repton_(video_game)
"Repton 3 includes a map editor along with the game, so that it became possible to create data files with alternate maps and new graphics for the levels. Three themed sets of such files were released as continuations of Repton 3, with the titles Around the World in 40 Screens (1987), The Life of Repton (1987) and Repton Thru Time (1988). These three titles used a slightly modified game engine, in which the algorithm for deciding on the direction spirits first move at the start of a level was improved. They all came with the same game editor as Repton 3."
Hahaha, memories, went like this for me:
"...Okay, that might've been the issue, now you hang up and I'll connect to you in exactly 20 seconds"
I was the same. Ah, the joy of saving your creations to tape, and crossing every apendage as you hope that it would load when you came back to it another day. Invariably, it didn't
That's pretty awesome!
Then it was Heroes of might and magic 3. I love map editors. I made the biggest map in homm3. A large above ground and below ground 8 player map. Took like 9 months after school. Wish I still had the finished version
[ame]http://www.youtube.com/watch?v=UPAbIS_m_uQ[/ame]
that was an awesome game
Dammit, you beat me!
Thoguht about posting a few hours ago, but couldnt find a proper pic...
I'm going to throw in this one (though i only made one map, next editor was warcraft 3's):
but this was my level editor.
IT's LEGOs BITCHES!
But otherwise, Tony Hawk Pro Skater 2 Park Editor
Lol. I probably tried saving once and give up. I usually just spent hours editing things then just said bye bye to it. Was still fun doing it though.