Hey guys!
I thought you could be interested about our new project. We are a new startup indie game company currently in development of our first game, an awesome dungeon crawler. The idea of the project is to combine the atmosphere and spirit of pure oldschool dungeon crawler spiced with today's gameplay innovations, technology and cool visuals. The game is going to be full of combat, dungeon exploration, mind blowing puzzles and intense atmosphere in the spirit of classics like Dungeon Master, Eye of the Beholder, Ultima Underworld and Arx Fatalis. We're moving in good pace and we're really happy how it's taking shape. But as indie = no money, we have to do our marketing and fanbase gathering guerrilla style, so you might run into this same post in some similar forum. So if you'd like to play this game on your iOS device, PC or Mac, please support us by spreading the word and liking us on Facebook. We're in this for real, so any help is much appreciated!
We'd also like to hear any feedback you might have: what sort of gameplay you would like to see, what platforms you would like to play the game on, etc. Anything else on your mind? We'll try to take everybodys ideas and comments into account. Comment in here, Facebook, or in our blog. We are developing the game rather transparently, showing stuff as we get it done. This way we can get valuable input from the community (that's you guys) and make a better game.
We're planning of releasing lots of "making of" material in the blog in near future. Stuff like concept art, game art, animations, steps of creating the monsters, some code stuff and game design pondering. I'm pretty sure here are lots of people that find all that stuff interesting. So keep checking the blog.
Cheers, Juho
Visit our bloghttp://www.grimrock.net/Please give us thumbs up in Facebookhttps://www.facebook.com/grimrockgame
We just released first batch of screen shots. Here's one of them for you. Hope you like it! Check out our blog for the rest.
Replies
Take my money already goddamnit.
[ame]http://www.youtube.com/watch?v=_HnTeQFBIq0&feature=player_embedded[/ame]
Here's a tip for you: get Notch to notice this, his greatest weakness are dungeon crawlers in this style, a tweet from him would be some great PR.
"I am a huge fan of first person dungeon crawls. This is a new game coming out that really nails it perfectly: www.grimrock.net"
I guess he did pick it up from kotaku then :P
There were a ton of these rpg's back in the days, but it's basically a party-based roleplaying experience set in a maze like world (the layout that is) with some puzzles here and there, hidden passages and traps, and lots of leveling, items and monster-killing like you'd expect in a crpg.
They're tons of fun once you get into them.
If you're feeling brave you should start up dosbox and try out lands of lore, it's one of the most accessible ones. (by westwood, and featuring patrick stewart as the king!)
[ame]http://www.youtube.com/watch?v=OJ2k5-viJ78[/ame]
Looks like it would be fun to build custom tile-sets for this, even if you don't seem to be going with procedural generation, I'd imagine you're doing things in a very modular fashion.
Level editor plus tools to import custom assets would be great, I'd love to make my own dungeon in a game like this.
[ame="http://www.youtube.com/watch?v=Ep97ba_uWXM"]Legend of Grimrock Beta Trailer - YouTube[/ame]
loved Eye of the beholder
Much deserved, this looks to be a fantastic release.
Just wondering btw, has there been any thoughts on modding support, map editor and such?
I disagree, completely. The grid movement is part of the appeal... at least to me.
Very warranted praise, this is shaping up quite nicely! I can't wait for the release and the subsequent art dump.
+1 I do hope for mod and editor support.
Soooooon! My body is ready. Grimrock cannot come soon enough.
Also, a note on the status of Modding support, picked from the Grimrock forums:
I'm super busy with the marketing and launch stuff atm. But hopefully when things calm down a bit I can find some time to put the art dump I promised here.
it looks like without the grid movement the puzzles wouldnt work as the puzzles often involve entire blocks on the grid that you need to avoid...where normally you could just kinda squeeze past or find a little ledge to stand on haha.
Better later than never!
I'm only at fourth level but I'm loving it, mod tools please!
Some of the puzzles are ridiculous (such as the Light Pillar one, with the teleporation spam-o-rama segment) because I couldn't see the block I had to throw a rock at across the room, so I had to resort to a guide, and blindly follow what it said, because (again) I couldn't see anything 2-3 blocks away from my adjacent block.
Also, can you slow down the speed of the game in the ini or something? Again, some of the puzzles require some fancy footwork to progress, and considering this is a grid based game, the quick pace at which sometimes you frantically press buttons to get to location X before timer Y expires isn't the best idea in the world.
I did run into a case where I couldn't solve a secret that I think is due to not moving fast enough. Yet, I had no trouble with the three spectral lights / iron door speed movement puzzle.
Btw, there is no frantic button mashing. If you hit the left 3 times, you move left 3 times. It stacks your actions. Which is a real helpful tip for the above mentioned puzzle. I had to be super precise.
#1 tip for new players, right click on hands = attack. They mention nothing of combat in the tutorial. lol
The wort part is, you need to rush from the solid floor to another 'hole', before the teleporter appears, or else you have to repeat the whole puzzle again.
Is it hard? No, but some peeps like me would like to play the game at a leisurely pace, enjoying the environment, ambiance, and puzzle for their skills, not how many times I pressed forward wrongly and ended up falling in a hole, forcing to cheaply reload a save or redo an entire puzzle from the start of the section with 3 or 4 rooms involved.
I seriously want to love this game, but the lack of fallback context is really off-putting. I'm not lazy, I don't want to spend time doing something which lacks skill effort my behalf other then counting keystrokes.
Still, solid game.
Big milestone for Legend of Grimrock and for our small studio Almost Human. Just couple of days ago we announced the public beta of LoG Dungeon Editor! :poly136: Woohoo!
You can start building custom maps, wallsets, items, monsters and stuff. The beta is available for Steam users that have LoG, just right click the game on the library - select properties - beta - choose BETA - public beta from the dropdown menu. After the beta has ended all the other platforms get access to the editor, so no worries if you bought it from GOG.
Check out the Dungeon Editor Trailer
More info about the modding here.
Hope you enjoy it!
Awesome job guys, it looks so polished too! Can't wait to have a play with it!
so far basic mesh import, uvs, skeleton, and skin weights are done. Once I sort out the normals I'll create the exporter to match.