hey @artbywaqas try turning on the preserve mesh input connections. I remember that causing some oddities if it was in groups. Could also be a Maya 2016 thing
so... a "few" years later is it possible to change that script so it won't triangulate the mesh while exporting it? -- just realized, simply add "FBXExportTriangulate" to the script does the job!
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a "few" years later
is it possible to change that script so it won't triangulate the mesh while exporting it?
--
just realized, simply add "FBXExportTriangulate" to the script does the job!