This week on Idol Gives Back
Part 1: Generating color textures from heightmaps in PS
Part 2: Doing the same thing in a realtime shader in UDK
Part 3: More crazy ideas.
So, a bit rushed but I wanted to get this quick tut out there, I hope it atleast gets some of you guys' creative juices going. A quick runthrough of some of the stuff I've been fiddling with and thinking about lately - be it screenspace, texture space, by lightvecor, etc etc, mapping things in interesting ways is just one of those awesome things we can do these days. I'll try to amend it to show a hipoly source as well as other things, just didn't have more time this morning. By all means keep your ideas coming and feel free to clutter up the thread with crazy attempts