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Overgrown ruins

polycounter lvl 9
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eedobaba7726 polycounter lvl 9
Currently inspired to create a modular set of assets for overgrown ruins. Right now, the idea is to create basic clean architecture pieces, then create damaged versions of each of those assets, then create vines, plants, ect which can fit around these assets. I created the basic meshes for each of the clean assets, so that I could fit everything together well.

So far, I've completed this basic, clean, X tilable wall.
Textures in zbrush.

36Mo-wall1.jpg

36Mq-wall-flats.jpg

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  • OddlyOrdinary
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    OddlyOrdinary polycounter lvl 9
    The bricks feel a little off to me, like someone came in with a sander and perfectly blended the middle area of each brick. You can see almost circular brush marks around the edges of each brick as it fades to the grout. Also the top bars variations look like texturing errors than a damaged or weathered area.

    I'd be curious to see a wall made of five of these side by side, and just check to see if the marks and variations create a tiling pattern that's obvious. It's a really good start though.
  • eedobaba7726
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    eedobaba7726 polycounter lvl 9
    Worked today on a decorated column, with 3 golden faces (modeled after buddha), displaying different emotions.

    buddhacolumn.jpg

    And one of the alphas that I made for the faces:
    BUDDHA1.jpg
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