Currently inspired to create a modular set of assets for overgrown ruins. Right now, the idea is to create basic clean architecture pieces, then create damaged versions of each of those assets, then create vines, plants, ect which can fit around these assets. I created the basic meshes for each of the clean assets, so that I could fit everything together well.
So far, I've completed this basic, clean, X tilable wall.
Textures in zbrush.
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I'd be curious to see a wall made of five of these side by side, and just check to see if the marks and variations create a tiling pattern that's obvious. It's a really good start though.
And one of the alphas that I made for the faces: