So times are tough and i cant find full time work anywhere locally, however i have the chance to possibly enter a QA position. Part of the application requires me to write a review of a game. Since this is so far from what i do on a day to day basis, i was wondering if anyone had any tips on general format, style, do's and dont's
my written skills are a little rusty, so this is gonna take some focus, any help would be appreciated
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He really didn't know much about anything, and asked me questions like: What is 3D? What is the process from beginning to end... (to which I showed him my Character Art Pipeline Document).
Then he started asking questions like.. soo.. what you do.. is like drawing? then you scan it in right? and into 3D? Ohhh you DONT do that? So like.. what is Zbrush? I hear that a lot... what is it for? Whats a normal map? What is that used for? What is a low poly? Is there a difference between the Zbrush model and the one in game? Why dont you just put the Zbrush one into the game? How does texturing work again? Woah Whats a UV? Thats stupid! Why dont you just paint it straight onto the 3D model without all that UV crap.
Then topped off with.. how long will it take you to finish that character you are working on?
I said 5 days (I was nearly done).
He said.. you have 3 days.
was this gameloft by anychance? hahahah
Yeah, UV's are stupid... just paint the model in photoshop.
thats pretty funny.