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simon87pl polycounter lvl 9
Hi all:poly108:
I was playing cod and bad company 2 and I decided to model a nice and interesting smg so here is a couple of screens.
Hope You will like it:)
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  • IxenonI
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    IxenonI interpolator
    looks pretty cool but I think you overdid it a bit with the scratches. They seem to be in areas that are normally not really exposed to too much wear & tear, try toning them down a bit overall.

    Mind posting the flats?
  • simon87pl
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    simon87pl polycounter lvl 9
    thanks for respond :)
    29409-1305986143-artwork-4.jpg
    unoxz.jpg
    toolbag2011052120054770.jpg
    toolbag2011052120055178.jpg
  • StealthSilver
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    Put some color in your spec map!
  • Kitteh
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    Kitteh polycounter lvl 18
    Why would the lower frame be made of metal with sharp edges all around the grip? That seems like it'd be very uncomfortable and heavy.
  • STRIKER
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    STRIKER polycounter lvl 13
    umm beautiful!
  • simon87pl
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    simon87pl polycounter lvl 9
    Kitteh wrote: »
    Why would the lower frame be made of metal with sharp edges all around the grip? That seems like it'd be very uncomfortable and heavy.

    I think i missed that.thanks for reminding
  • Gorman
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    Just a sidenote, it's a bit strange to have a forehand grip on an SMG that already has a built-in one!

    Putting that oddity aside, it looks great :D

    UV maps look very well thought out too ^^
  • lbigbirdl
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    Yeah i think you should round out the grips so they look more like the p90. Otherwise looks great!
  • Kosai106
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    Kosai106 polycounter lvl 13
    I know the guy who made that concept, and I did have dibs on making the first model, but I got too busy with other things. :P

    Looks great tho!
    If you want to know, the concept was made for the FPSBanana MegaMod project.

    Edit:// If you're interested, here's another concept of his, which he made a few months before the one you've seen. :)
    C2E.jpg
    C2.jpg
  • simon87pl
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    simon87pl polycounter lvl 9
    hi thanks for posting :)
    Gorman
    it was in concept so i did additional grip
    Yes I was thinking alot on UVs and I enlarge uvs near the players eye.
    lbigbirdl
    I like grips in that way and this is not a WIP it is a finished model :P
    Kosai106
    hehehe old fpsbanana now it is gamebanana .I started my 2d/3d adventure on fpsbanana :) and I know that project:) and awesome concept I want more!!!

    thanks again for respond!

    sorry for my "fantastic" english :P
  • Kosai106
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    Kosai106 polycounter lvl 13
    simon87pl wrote: »
    hehehe old fpsbanana now it is gamebanana .I started my 2d/3d adventure on fpsbanana :) and I know that project:) and awesome concept I want more!!!

    I'm from FPSBanana/GameBanana myself. :D
    In fact, I'm a moderator over there. It's nice to meet a fellow bananite!

    Also, I messaged Daisuke, who did the concepts, and his reply to this thread was: "Damn, that looks sweet." :)
  • Cordell Felix
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    Cordell Felix polycounter lvl 9
    Looks beautiful man. Really digging the render.
    I just dont understand your scratches. It looks like someone took a metal brush and whacked angrily at the front of the gun.
    And some of the scratches give off a darker color, that wouldnt happen. It would take off the paint and leave the pure metal color. but you really dont need more scratches!
    Just those small changes and this weapon will be flawless!
  • simon87pl
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    simon87pl polycounter lvl 9
    Kosai106 wrote: »
    I'm from FPSBanana/GameBanana myself. :D
    In fact, I'm a moderator over there. It's nice to meet a fellow bananite!

    Also, I messaged Daisuke, who did the concepts, and his reply to this thread was: "Damn, that looks sweet." :)

    Say thanks to daisuke :) a lot of fu... awesome artists born on fpsbanana!everyone can find many good tutorials on banana :)and the banana community is awesome and very helpful like on polycount:)
    Banana high five :P
  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    Very nice indeed. I think you could up the wear and tear on the handle, especially on the spot where the thumb would go. You allreaddy got some, but i think you would benefit from more.

    Then you got a quite nasty UV-seam/normal error, marked with ted on the pic. When i think about it i just looks like a diffuse seam.

    And finaly i think you should rotate you screws some. I looks to uniform right now.

    I want to see more dude! :D

    Untitled-1.jpg
  • simon87pl
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    simon87pl polycounter lvl 9
    LOL I forgot about rotating screws!! and that diff seam is a hard edge baked on normal.also forgot to clean it up in ps -__-
    ehhh rookie mistakes. I'll try to fix it as soon as posible
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