This thread is for feedback and brainstorming for the work of those in Group A. Everyone is welcome to post critique but please refrain from posting outside work if you are not currently assigned to the group.
Alright guys have fun and start posting.
Replies
Looks great tho
but yea i agree with bonebrew.
I dont have much time and I am leaving for few days but I should be posting something during the week.
Great idea about those groups.
Also I used
my headbase
can download here will be trying to share my models -)
http://makecg.com/downloads/malehead.zip
@almighty_gir Back of the head comes out too far and the front, from neck.
Both of you guys heads has the strange extrusion/indent on the sides of the forehead where the top of the eyes stick out. I'm not sure I've seen any references that have that.
It's hard to give much of a crit for ya makecg, he's pretty stylized. the hands need some work I guess lol. You could push the zigzag of the temples in if that's not part of the style.
keep it up.
I'm working on this cop guy, more or less happy with the concept
I'm not great with creases so sculpting that stage I'm gonna need alotta help lol.
it's a quick paintover of this anatomy sculpt.
Anyways started a new project for this thread a Bell AH-1 SuperCobra. Working on the blockout at the moment, nothing exciting.
I am also interested as to how one joins one of these study groups?
at a glance though, i'd say maybe soften up his abs a bit. when i look at the entire figure, his legs, arms, back, and face don't seem quite so "cut" as his abs do. whether this is intentional or not, i don't know, but he seems like someone who is fit and healthy... and that means he probably still has a little puppy fat and/or his abs aren't overly strong by comparrison to the rest of him.
oh, and give him a cock already!
as for my girl... thanks for the crits guys. i worked on trying to soften up the area below the eyes, as well as moving the eyes down a tad. i made the tip of the nose a little wider, and changed the shape of the lips slightly. i also worked on softening the jaw-line a little, but also cut in just below her cheek bones and tried to define the zygomatic arch a bit better.
then i got bored and did some polypaint :P
@almighty_gir this looks a lot better now just few things you could try ( I am not sure if this is going to help but if you want you can try) I marked it on the image - try pushing the back of the jaw in a touch and pull it out a bit just before that so it looks more round and soft.
@makecg this looks great man. What I can suggest is try breaking up the lilne between the hair and the head. you can just cut in deeper.
@Mask_ Salesman This anatomy looks amazing man. Trying to find something wrong with it so i couold help you improve but I am afraid there is nothing wrong with it sorry dude. Perhaps the ears look just a bit small to me- may be scale them up 10-15 %. Can't wait to see this progress.
@Perfect blue this going to be sick I will be doing some hard surface modeling as soon as I am done with my current project.
@ZackD I dig the turtle not sure about the rest. The shapes of the terrain look a bit too simple and I cant really see that dock with the object on it. show us some close up may be
This is what I was working on today- getting all my high poly meshes ready to take them to zbrush and start damaging them
Anyways block out finished (except for the minigun and the device attached to the nose) and adding in some details as well. Decided to go with the AH-1W SuperCobra variation of the helicopter.
Edit: Removed original image due to ortho screen grabs.
Makecg: as mentioned before It's tricky to crit the style without ref of where you want to take the piece. The one thing that I would mention is that the "body" of the hand seems quite thick compared to the spindly fingers, I think that thinning that area out will sell the hands as boney a lot easier
Mask_Salesman: love the anatomy sculpt, and the face is yummy. The only tiny thing I could find was that the feet seem a little flat at the top where they join the ankle/shin....heheheh trivial huh?
almighty_gir : No crits from me, she's really close to looking hot, i just cant quite put my finger on whats stopping it for me.....probably just cos shes not my type does the chin feel a bit too sharp though ?
ZacD : i want to see more of the asteroid/moon he looks ace. I think that the turtles head could do with more love, its one of the focal points for me but feels like its being dominated by the shell at the moment....if that makes sense?
disanski: are these edges a bit too sharp?
i dont know if that image has worked.....I cant see any dropbox linked images for some reason...odd that. *EDIT* i have no idea how to show stuff from dropbox.....bloody thing
Perfectblue: solid looking blockout....the engine area seems a little thick compared to the ref but its a blockout so my comment is probably redundant, looking forward to seeing you take it further.
great stuff group A....I hope to have something up soon
ZacD : Stuff looks great. Reminds me of a cross between mario and zelda.
perfectblue : block looks good. get on that highpoly :thumbup:
Mask: Looks like this isn't your first rodeo haha. Maybe on the back the muscles look a bit off. Shoulder blades should be a little more subtle?
seth : the sharp edges may cause problems when baking the normals. could try softening them up just a bit if you encounter trouble.
Other than that, it looks FANTASTIC, great job!