So, im starting university next year at the ripe old age of 18 and a large focus of the course is anatomy. It's been a while since i did any real close studies of anatomy so i thought it's best that i start doing it alot more.
Anyway, this is what i've got so far, it's all a little smooth and lacking in detail at the moment... Please feel free to rip it apart and give critiques , its always helpful to get a more experienced out look on things.
Cheers!
Replies
also, you neutered him.
Hopefully this little tweak covers what you've mentioned. I haven't really started looking into detail at the arms and legs yet, so i'l add the bicep changes once i start going over the arms.
@ Deja, i know there is a true love for penis' here on polycount, but i shall not play ball!
Thanks again!
At least try to add the bulk.
I would go over the whole model with the smooth brush to fix the lumpiness. Then i would step back down to lowest level and adjust the silhouette / proportions with the move tool. Gradually cut my way into it rather than try to add "bumps" to define muscles.
Just some suggestions:
1. Waist ought to be a little narrower, or at least more defined, even in a male anatomy (large dorsal muscles more bulging, maybe).
2. Clavicula is way too low in your model. That man is not really a heavyweight wrestler, though a muscular man, so trapezoids are correctly not very pronounced, then clavis has to be juas a bit lower than their upper rim.
All in all, good work.
Update:
Went down to lowest sub level and adjusted the proportions, making the waist slimmer and moving up the clavicle.
Also fixed the bicep up a little.
Went through and removed some of the unnessessary bumpyness from the model also.
The clavicle is pointing down, generally it points up or sits horizontally across the shoulders. I think this is originating from the centre being way too high up the chest.
The biceps seem undefined and also too big. When simplified the silhouette and thickness of the upper arm is generally down to the triceps, the bicep shouldn't be thicker than the tricep when the dude is in this pose. The triceps here are also just a smooth looking round bulge, whereas usually it's possible to make out the distinction between the 2 heads and the insertion points at either side of the elbow.
The forearms legs and back are too undefined to crit at the mo.
He's still looking pretty bumpy too. It's not small high frequency bumps, but bigger forms that are out of place. They might not stick out to you but a lot of them are flowing in the opposite direction to how the flow of the muscles should be in that area, which is why it looks "bumpy". The entire leg is suffering from this, all the undulations aren't in the correct place to be muscles so they are sticking out like a sore thumb in what would otherwise be smooth form.
If you haven't already, grab some reference of bodybuilders to help you identify what muscles stick out where and also some anatomy drawings and study guides, so you can see the origin and insertion points and understand why. Then try to replicate what you see. Keep pluggin dude, it's a tough subject to learn.
I've corrected the clavicle to start lower in the chest, therefor making it tilt slightly upward, this looks alot more natural now i think. Also looks at some body builder refs to get the bicep shape correct, its alot smaller now and has some more definition between the tricep aswell as roughing in elbows.
I added more definition to the back also, hopefully its more clear where things are meant to be now, im quite happy with the overal layout of the back but im open to crits ofc!
Edit: slightly better shader to see the back muscles:
i don't think mr. bubbleshoulders is that much of a good anatomical reference, try to get some actual ref from photos or from people who studied anatomy for quite some time and share their knowledge in anatomy books.
That aside, Updated the model, leg muscle formations and a little bit more shape in the arms:
-The sternomastoid is crooked in sideview and looks too extreme imo
-The shape of the abs is too rigid, for example the top 2 should follow the shape of the rib cage and not be straight.
-The pectoral muscle is made of many heads and inserts under the deltoid (on the humerus bone)
-The latissimus dorsi is WAY off, that muscle has a long draping shape (no random bumps!):
http://www.exrx.net/Muscles/LatissimusDorsi.html
http://www.behsscience.com/burt/Pictures2/muscleback.JPG
@ ribcage, are you suggesting that i narrow the chest/mid area a little more?
@stenomastoid, i see this now, i will tweak it into correct form and smooth it down a little.
@abs, agreed, will change.
@pecs I've tried to show the multiple segments in the middle of the chest, but i dont think its showing through very well, ill try add some grooves, will make sure to add some definition between pecs and deltoids.
@latissimus dorsi, i think i was looking at too many references of fat wrestlers :P I'll reshape this area.
Thanks again.
Narrowed the ribcage area slightly, Straighted the sternomastoid and made it less pronounced, reshaped the abs, added muscle sections to the pectorals and reshaped the latissimus.
the arms in the front and back view look like they need some improvement.
i think it looks quite good in side view, but in the others it kinda seems like you didn't really give much thought on what goes where.. i'm struggling with the same part on my own model right now so i don't feel like i can give a great crit on this...
but looking for references i stumbled upon psyk0s ecorche
http://www3.sympatico.ca/psykopat/pics/00_sculpt_ecorche.jpg
this has helped me a great deal in figuring out how the msucles should be laid out.
your upper arm is too wide and the biceps is just running along its center, the lower arm should be a bit wider ...
and the whole thing shouldn't be as straight as it is.
you can probably get much more than that from the link i posted.
good luck!
Pysk0s anatomy pic will definately help alot, the arms are trickier then you first imagine! Will work some more shape into the arms once i have some more time to work on this.
I think its come along pretty well since i started, i've been focusing on the body mainly though, and the face could still use alot of love :P
Looking for futher crits!
let's start with the deltoid
look at
and
see how it slides under the biceps there? and its end is rather pointy because it disappears between those muscles... the biceps actually originates from the armpit and there is no straight horizontal line separating deltoid and biceps like in your frontview.
EDIT: i wouldn't worry too much on the facial details yet, there are still some issues with the body that you should adress first before getting lost in such a detailed area