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3ds Max 2012 Hot Fix announced

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  • Sean VanGorder
    Awesome. Good to see these things aren't being overlooked. So far I'm really enjoying Max 2012.
  • CrazyMatt
    Bravo! I may actually find a reason to try using the 2012 software versions after all! :)
  • breakneck
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    breakneck polycounter lvl 13
  • AnimeAngel
    Sweet it appears it will fix many of the issues that was causing me to go back and forth between 2012 and 2011
  • Blaizer
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    Blaizer polycounter
    isn't better to wait for a good service pack?
  • Funky Bunnies
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    Funky Bunnies polycounter lvl 17
    hooray!

    even simply being able to modify skin weights would be a big relief for me :P
  • Mark Dygert
    So does this mean we can save default settings in the UVW editor?
  • Orgoth02
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    Orgoth02 polycounter lvl 9
    Man these seem like some major issues with the program. Why did they even bother to release it when they knew it wasn't working right.
  • Mark Dygert
    This is pretty par for the course in developing software (and games) for the PC. I think we've been spoiled over the last decade by constant unchanging console hardware.

    You just can't test it on every configuration under every circumstance until its out in the wild, then you rush like a mad weasel to address bug reports and fix the biggest problems. Back in the PC gaming hay-day it was par for the course to wait for the first patch before passing judgement on a game. Back then you played a game for months not days... Ahh the good ol days.
  • iconoplast
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    iconoplast polycounter lvl 13
    This is pretty par for the course in developing software (and games) for the PC. I think we've been spoiled over the last decade by constant unchanging console hardware.

    You just can't test it on every configuration under every circumstance until its out in the wild, then you rush like a mad weasel to address bug reports and fix the biggest problems. Back in the PC gaming hay-day it was par for the course to wait for the first patch before passing judgement on a game. Back then you played a game for months not days... Ahh the good ol days.
    We also had to walk uphill both ways in the snow (barefoot, of course) to buy our games. They came on 17 floppy disks and we LIKED it! We had to switch disks every 5 minutes while we played the game, copy protection consisted of correlating random symbols to particular pages of the game manual by means of paper wheels that fell apart or were eaten by family pets with alarming frequency, and no one even dreamed of a gigabyte.

    Okay, so I may be exaggerating slightly at the beginning there... on a more serious note, Vig is completely correct. There's simply no way to test even half of the possible hardware configurations. Additionally, I've been told that a number of these problems didn't come up in the beta and only surfaced after release, even on some of the same hardware. Even seemingly minor changes can cause problems, and if they had to fix something worse 2 days (or whatever) before the set release date, there may not have been time to fully address the new problems. Besides, there are always more bugs to fix than there's time for, and eventually you have to ship; triage is generally required and it's a pretty safe bet that any known bugs were in because the programmers had to spend time fixing something more severe.
  • fr0gg1e
  • kenpimentel
  • Sean VanGorder
    So glad the UVW scaling is back to normal. Nice fix.
  • Mark Dygert
    iconoplast hahaha you nailed it!

    Yep its nice to have a handful of things fixed.
    It would be nice to be able to save defaults for dialogs like Relax and Pack in the UVW editor again... which the hotfix didn't fix...:poly127:
  • kenpimentel
    Mark, did you log that bug?
  • Mark Dygert
    Yep, PR-0805, 2 weeks ago.
  • Autocon
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    Autocon polycounter lvl 15
    Blaizer wrote: »
    isn't better to wait for a good service pack?

    I do this for all major software releases. Always best to wait for the first service pack as they generally fix all the launch bugs that were not fixxed in the first place to get the product out the door.

    Always do this with Microsoft OS's too.
  • MattLichy
    Yeah, max is now useable again :D
  • Bigjohn
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    Bigjohn polycounter lvl 11
    For those of you about to go nuts trying to figure this out, for whatever reason they changed "Display Selected with Edged Faces Toggle", which puts a wireframe over only the selected mesh, into "Viewport Selection Display Selected with Edged Faces Toggle".

    So I was trying to figure out how come my F4 key didn't do anything, and that's why. It's a different shortcut entry in 2012. I guess the previous one was too short, so they had to add a couple of words in there just to mess with me.

    It seems like this new entry is just for Nitrous. If you disable Nitrous, then it doesn't work and you have to set F4 to the old shortcut. Plus, just for good measure, when you hit F4 in Nitrous with the new shortcut, it doesn't visually show the wireframe until you make a viewport operation. Sigh.
  • [HP]
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    [HP] polycounter lvl 17
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    Bigjohn wrote: »
    I when you hit F4 in Nitrous with the new shortcut, it doesn't visually show the wireframe until you make a viewport operation. Sigh.

    You may be able to fix this with a little max script. try macro recording the show wireframe command. copy it to a new script and add
    completeRedraw() to the end line.

    Drop that onto the UI and assign it to f4.

    completeRedraw should force a viewport redraw and get your your wires.

    If none of that makes sense to you PM me and ill write a macro for you. (presuming it works)
  • Bigjohn
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    Bigjohn polycounter lvl 11
    r_fletch_r wrote: »
    You may be able to fix this with a little max script. try macro recording the show wireframe command. copy it to a new script and add
    completeRedraw() to the end line.

    Drop that onto the UI and assign it to f4.

    completeRedraw should force a viewport redraw and get your your wires.

    If none of that makes sense to you PM me and ill write a macro for you. (presuming it works)


    That's interesting. Not only does that work, but when I macro-record the F4 line, I get this one:
    actionMan.executeAction 0 "40608" -- Views: Viewport Selection Display Selected With Edges Faces Toggle

    Which if I input it manually does a refresh as well. So it seems that if I just put that command in a macro in and of itself, it works even without the completeRedraw().

    Just to test it out, if I hit F4 and nothing happens, and then I put in a completeRedraw() in the listener manually, the wireframe appears.

    So really it's just running it through the built-in shortcut key that's borked. Which is what most people do.

    Thanks for the tip though.
  • Will Faucher
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    Will Faucher polycounter lvl 12
    [HP] wrote: »
    Still no AA? :(
    What are you talking about? I've had AA in the viewport since Max 2012 launched.
  • dejawolf
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    dejawolf polycounter lvl 18
    2012, it's the end you know.
    minor changes causing major pain, is a sign of spaghetti code.
    and the more you pile on top of a lump of spaghetti code, the more hairy it's gonna get.
    it's a miracle they've managed to get this far.
  • Mark Dygert
    I don't know if the tired old "spaghetti code" argument holds as much water as it has in the past. They rewrote the viewport code this time around. Their plans for the UI are fundamental shifts away from the old code max has been using.

    I don't really see them tacking on a bunch of new stuff but they seem to be replacing the old code base and making fundemental changes to max's deep nauhty bits. Which is what people have been crying about for years...

    Based on the webinars I've seen they seem pretty committed to updating max for the future and rewriting core pieces to achieve that goal.
  • kenpimentel
    I don't think it is the end, it might be a brief bumpy feeling, but we've got a lot cooking that might surprise you. In another month, we should have a major Service Pack out and then people should be pretty satisfied (we hope). Nitrous is something very new and very powerful - even if we haven't fully engaged it to date.
    http://area.autodesk.com/blogs/ken/3ds_max_2012_service_pack_details
  • iconoplast
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    iconoplast polycounter lvl 13
    Hmm, nothing on DirectX shaders working in Nitrous? I hope that's because the fix isn't finalized and not because it won't be there. That's the only significant problem I've hit that I didn't see on the list though, so that's a good sign.
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