Beginner here! Well, not that much of one.
Anyhow, for Character Development, we were to create, model, and rig an original game design, so I chose to do a character I drew, based on a mole. A miner named Mina (child of the earth).
Old-style model sheet:
Current model sheet:
Mesh:
Animation and data: [ame]
http://www.youtube.com/watch?v=f4CKDCeOX7Q[/ame]
Constructive criticism, please.
Replies
I would say that overall your model and texture appears very simple. Was there a particular style you were going for?
In addition, you could do more to match your model to your concept. Particular attention to her hair and her outfit. Your concept has some good curved forms that are not prevalent in the final model.
Hope it helps.
The mesh is very simple, due to my inexperience and the fact that the project limited us in how many polygons we could use. But, now that it's graded, I can use the input I get from others to rework her into how I want her to be, ultimately.