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UDK dx11 problem! missing AO and IBL reflection issues!

Encounter problem with dx11 april beta missing realtime AO!..not sure anyone have this problem or just me? im using GTS 450 on this...check out the pictures...hope anyone can gimme some guidance..
thanks in advance!!! cheeers

this images show..postprocess have some strange red glow bleeding from the bottom edge of the screen..when in game mode is worst..the screen light on and off light..
postbug.jpg

here is no lightmass..all the dx11 reflection seems to work perfectly but still missing realtime AO!
dx11NOlightmass.jpg
dx11NOlightmass2.jpg

here is after baking lightmass...something is wrong! check it out
dx11lightmass.jpg
dx11lightmass2.jpg

finally swap back to dx9 the realtime AO is appear..why??
dx9.jpg


arigato~~thank u!!

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