If I need to connect both a TexCoord and a BumpOffset into the UVs of a TextureSample, how would I go about doing so? I figured I could just Add both of them together then run them in, but that didn't work out (I'm still learning UDK, haha).
Sorry for asking such a stupid question, but I've tried searching this up and simply CANNOT find an answer. I seem to waste majority of my days just searching for answers.
Thanks for any help
Replies
Plug a texcoord into the coordinate slot. You can also have more than one Texcoord nodes. The materials compendium page on UDN is great to reference for materials and shaders.
http://udn.epicgames.com/Three/MaterialsCompendium.html#BumpOffset
Edit: wow, minute instant grill
So I get the texture tiling like I need it to, and I get the bump offset affect I need, but I need the BumpOffset to apply the TexCoord values to itself aswell.
Thanks for the quick reply
***Edit
Ah, a bunch more replies, yay!
I'll take a picture to show you guys my situation.
edit: Beaten like a gimp! haha PC works quick.
edit2: (hmmm, note to self, post future help queries at ~12:50am for instant response, it seems...):poly142:
Quick hands Fearian has what I was talking about.
**Edit
That MaterialComp you sent is aaaawesome, thanks Salami! I've read thru a few things like that but this one is really detailed.
I really appreciate the discussion going here, thanks for that
This doesn't directly answer your question, but this tutorial goes over alot of useful material set ups and shows what I mean about keeping the texture coordinates at the back and pluging it in where its needed.
http://www.polycount.com/forum/showthread.php?t=75364
I updated the picture up there, in the meantime ill check out those yummy videos. Thanks
***Edit
I ended up just going into all of my TextCoord's at the beginning of the chains and scaling those accordingly. Worked just fine that way haha.