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New Here, need a hand from masters!

Hello, i'm starting in sculpting in zbrush, moving from 2d photoshop. I've been reading a lot, but still got some doubts hope someone can help me :)

Base Mesh: I use to start my characters with Zpheres and then using the adaptative skin, but i've seen many artist that use base mesh that weren't made at zbrush, it is good to start the base mesh at maya or 3dmax for having good topology?.

Re-Topo: I've seen many artist modeling and then doing a "retopology" that's because the mesh loops doesn't adapt to the sculpting? how its done? where i can learn about it?

Well does all for today, hope someone can give me some advice or tip, and maybe in some future you'll see some jobs of mine :D

have a nice day!
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