Great environment! I'd resubmit to cgsociety and make sure you remind them like three times in your post that its a Game Environment. Not a prerendered scene. Maybe they just didn't get that part. You might also use higher res versions of your textures for showing the scene off.
[In short] if you place a camera actor, and press that eye icon that locks the selected actor to the perspecive view, then transition from location to location snapping keyframes in matinee, you can get pretty good results. If it moves too fast, ctrl + drag the key frames further apart. You can also add a director group to setup multiple cameras with fade tracks to transition between them.
[In short] if you place a camera actor, and press that eye icon that locks the selected actor to the perspecive view, then transition from location to location snapping keyframes in matinee, you can get pretty good results. If it moves too fast, ctrl + drag the key frames further apart. You can also add a director group to setup multiple cameras with fade tracks to transition between them.
I've been too busy lately but anyway I will give a rest to this environment, I'll retake it soon making it much more bigger with more corridors and rooms...
Replies
@Oniram: I'll upload a few images with the lights and and his placements.
@beancube: Thank you!
@$!nz:Thank you so much dude! Don't worry I'll keep that in mind for the next time heheh
@Percydaman: I'm glad you like it percy! I resubmited it to cgsociety and they accepted it at last! It's on the 3D stills thread now.
Thank you all for your interest and atention!!
Cheers!!
nice to see some modular assets, im starting to work with them too. easy and best way to achieve a good result.
keep up the good work
edit: glad they accepted your submission, it was time!
Thanks dude! You will see the potential of the modular building pretty soon heheh
Cheers!
I'm looking for tutorials of how to make a nice and smooth video with matinee for the fly through.
[In short] if you place a camera actor, and press that eye icon that locks the selected actor to the perspecive view, then transition from location to location snapping keyframes in matinee, you can get pretty good results. If it moves too fast, ctrl + drag the key frames further apart. You can also add a director group to setup multiple cameras with fade tracks to transition between them.
That's (in a simplified way of saying it) what sprunghunt did, plus some fov action
http://www.polycount.com/forum/showpost.php?p=1338460&postcount=103
I don't know how much you know, but the scene looks great. Even explaining that seemed like it could be insulting your intelligence.
this is prob the most relevant advice u've been given here but actually one u chose not to address. its the key to ur scene
Hahahah!
Thank you mate! I'm glad you like it, and thank you so much for the short tutorial of the cameras and matinee I'll make a nice video!
Cheers!
Woah! Don't worry dude, I was so busy I forgot the advice of the "light spots", I'll try to make it as soon as I can.:)
I've been too busy lately but anyway I will give a rest to this environment, I'll retake it soon making it much more bigger with more corridors and rooms...
Right now I'm gonna be focus in making my own Website!
www.theartofvictorsantos.com
Cheers!!
...and once again thank you so much for your comments, critics and support, now you're all a big part of this scenario!