Hey all!
I'm currently trying to use 3Ds max 2010 to get a mesh to deform along a specified path. Simple enough, or so I thought...
![path_deform.jpg](http://www.torquemod.com/path_deform.jpg)
For some strange reason I create a line (purple) for the mesh to deform along and when I add a Path Deform (not the WSM version) and pick my line as the path, it creates an entirely new path (orange) that doesn't match mine at all that its trying to deform along. Doesn't matter which axis I use either, they all completely ignore my path.
Any idea as to why this is happening and how to fix it?
Thanks!
Replies
also why not just use the WSM? Its far less inclined to bug out like the OSM
I'll take a look at my xforms... didn't even think of that for some reason and then I'll try the WSM version.
Thanks guys!
BTW Mortal, I love your Avatar! lol