I had posted once but I kinda lost that thread with my work and a scene I had been working on but I took a break after getting back from my trip.
Here is what I been working on C&C welcome.
Still want to add a few cars (maybe 2 at most) and some smaller props like small trash bin on the sidewalk.
You can check out the train and my other stuff at
www.bun3d.com
Replies
Overall I like the composition it just needs to be filled out, and I don't think a few trash cans are going to do it.
Over all i think it looks good, but yeah it's kinda empty atm. I get a feel of zombie apocalypse when i see it, you could take it in that direction to. Add more cracks in the road, some crass ground from the ground. Some planks over the windows and some broken cars. Roadblocks? Could be cool..
Otherwise you gotta fill it up with more alive props.. Maybe change the weather and setting to very early morning?
Nice work so far
I'm excited to see where you go with this. Great job so far!
I like it.
I had thought about going zombie apocalypse but decided I want it closer to just a small section of a city before any disaster. I might go back after and create a post apocalypse version as well where some type of creatures have roam free, but for now its more based on creating a scene using modular pieces and composition of the shot. Just making it look good basically.
With the suggestion given I will change my game plan to:
- create modular trims/pillars for brick building
- create small props: trash can, traffic cone, newspaper box, etc
- vehicles (started on 1 but going to do these last)
- UDK (Play with shadow color/setting, spec setting, etc)\
I will try and get a new update by Friday since I want to get a lot done before posting again. Thanks again for the comments.
Another thing which stands out is the paper/rubbish stuck underneath the support beams of the rail. It might be a good idea to only have the paper/rubbish underneath a few support beams. Look forward to seeing your progress!
I really like the perspective view. And again, like the texture of the road and sidewalk.
C&C are welcome
This. Maybe mash a tree in there? Next to the house to the left. Could go all the way down the street i guess. Just an idea (:
Some cars would probably do the trick, maybe try the sun on the other side.
Use specular maps to bring out smudges on glass and to also bring out normal maps on metal, as well as scratches too.
RexM - I do have specular maps where it is needed and it is turned up but I am not sure what is going on with it. For some reason when I go to the other side the specular works perfect making bolts etc pop out more.
Kuki/dregoloth - I plan on doing a few small vehicles and will look into making a taxi or police car.
Impala88 - I do plan to keep it city scape with no foliage, I will see about adding more road work such as metal plates on the ground.
I agree that cars will help fill this out.
gsokol - I will bump the spec/reflection down on that so it does not glow like that. It is suppose to be glass window but it seem like the reflection is too strong.
I plan to have an update sometime next week. Stay tune
C&C welcome
Just compare to this picture:
That looks like a well rounded, balanced, well proportioned car, with a good stance. Yours doesn't.
I apologize if I'm being too harsh but I've been modeling cars for 7 years and it sucks to see it done carelessly. I know the car isn't the focus of the environment, but that's no reason to do a crappy job.
Oh, and the rest of the environment looks really good too, which is even more reason to make this as good as the rest so it doesn't bring it all down.
I'd add some dirt at the junction of building and terrain, at the right bottom angle (that near to us, I mean).
I like a lot the lighting and atmosphere.
Made in UDK, or what else (forgive if you said that, I'm in a hurry and have skipped over reading, concentrating on images, instead).
chinups - Thanks for pointing that out! I meant to change that for this update and completely forgot about it. Will fix that on the next update.
barri allen - Thanks, this is done in UDK.
My only crit is the cars and train could use a touch of motion blur. Currently they all appear to be sitting in place going no where.