Excellent work! i love how it's looks in Unity. Me too Im Unity user, i love the shading you are using in the walls and how it looks with the color correction?
Orb, all textures that You make have these lovely edge highlights. Is there a special way You do them, or just take PS and handpaint them like crazy? i mean, it has to be alot of hard work doing just edges alone.
Great art style, I am amazed that it's in Unity
Thanks a lot for sharing some your workflow and how to create crack brushes, even as simple as it is the result is amazing
I think I'm a bit late but just come to this thread just recently.
Did you make that video finally?
Are you painting the textures in zbrush or in photoshop?
I also have a similar question as solarSailor. What do you do to re-create your base mesh? As they are all single primitives, how do you build your low poly so that you can unwrap and bake?
DecimationMaster, Optimization? I'm trying out your techniques but can't get my head around this next step.
Replies
EDIT: Oh and I'd just like to add - [ame]http://www.youtube.com/watch?v=jElSZFo3XFo[/ame]
what type of shading are you using?
Thank you kindly good sir The fact that this technique is so friendly and yet so effective gets me pumped to try out some other styles of brushes.
Thanks again Orb, I think this'll help a lot of people create some really cool brushes.
And thank you very much for the video.
Could u teach us how to make your noise brush? its amazing!, or could u share with us that brush?
Thank u very much! and keep going!
Have a nice one!
could You please share some tips on that?
best,
dunb.
+1!
Thanks for this post, it was really helpful. I agree, it would be awesome to see how you made those lovely rock surface alphas as well
:O
Also, thanks for the 'crack' brush :]
Quick question, what do you mean by 'modulated with max' on the tilable floor?
Cheers!
Thanks a lot for sharing some your workflow and how to create crack brushes, even as simple as it is the result is amazing
I think I'm a bit late but just come to this thread just recently.
Did you make that video finally?
Are you painting the textures in zbrush or in photoshop?
Thanks for sharing
I also have a similar question as solarSailor. What do you do to re-create your base mesh? As they are all single primitives, how do you build your low poly so that you can unwrap and bake?
DecimationMaster, Optimization? I'm trying out your techniques but can't get my head around this next step.
Thanks