LATEST UPDATE-
Hi!
Now I know how late I am to this party, at first I wasn't going to enter but I recently found out I'll be unemployed after next week, and while that's not such a good thing for my finances, I've suddenly got all this free time! :poly142:
Doing Mizuki Rashoujin's stage from SSII, lots of fond memories of dumping my entire allowance into an arcade cabinet to beat her. My reinterpretation is to make the stage heaven instead of hell. While I like the flashy lightning eyeball craziness of the original, I've decided to go with a more natural understated feel to better match the Shinto premise the original was based on. Here's a color concept to show you where I'm going with it:
Not gonna have too much time to work on it until April 10, but after that my goal is to make a significant update to it every day. I've never gotten a whole environment done in such a short time span before, nor am I familiar with UDK, so this project is gonna be a lot of firsts for me. The concept is by no means my cemented final design, more like me just throwing ideas out, so any crits or suggestions are more than welcome. I'll have a 3D blockout soon!
Replies
Okay, kicking this thing into overdrive! Daily updates from here on out. First up, the blockout!
Will be trying to get this into UDK tonight (First time using it, a little nervous) then zbrushing some rocks. C&C are appreciated!
Rocks!
Sorry it's just a maya screengrab (And such a minor update), I've been pulling my hair out trying to learn UDK in a day. I hope to get a vertex blending shader working for moss, but we'll see.
Texture on the rocks looks nice, highlights are coming through nicely. Some of them seem a little bit sharp (specificaly the bottom part of the second one, and the top right of the 4th) but over all the shapes look good. excited to see more.
Good stuff!
Decided against daily updates, as I don't have something worth showing every day. But today I do! HP of my temple roof:
Hoping to have the whole highpoly temple done tomorrow. I'm beginning to doubt that I will finish this environment by the deadline.
Thanks for all your comments so far guys! Finished highpoly temple:
Now for the lowpoly and bake!
good luck man
So I guess it's obvious I'm not submitting I ended up having a lot less time to work on this than I thought, since my work unexpectedly took me back on a couple weeks ago. BUT! Expect a thread in Pimping & Previews sometime this month! By god, I'll see this through yet! I want to thank everyone for their helpful comments, I've already learned a ton (Especially about UDK) and expect to use that knowledge to make this environment awesome. See you then!