It's not. Maybe if you were trying to show off a game portfolio piece it would be a bit questionable, but otherwise is perfectly alright. UDK can render over 1.5 million realtime.
It's not. Maybe if you were trying to show off a game portfolio piece it would be a bit questionable, but otherwise is perfectly alright. UDK can render over 1.5 million realtime.
well this is ment for my portfolio so is the count too high ?
I have noticed when I export things into edk, it gives me a standard 32 resolution... what are the performance limitations when you increase this number to say 64?
i had a go at it last night and i could not see that much of a diffrance but that could just be my current scean as it does not have the most complicated lighting set up :P
If you are planning to use this for your portfolio I'd set a maximum of 300.000 polygons. And when you're done, derez it to as low as you can go without loosing too much detail.
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well this is ment for my portfolio so is the count too high ?
i had a go at it last night and i could not see that much of a diffrance but that could just be my current scean as it does not have the most complicated lighting set up :P