Never been particularly good at competitive fighting games, but always enjoyed them. Some of the fondest memories from my youth are of powering up the SNES and holding Street Fighter 2 tournaments between my friends and family.
One of my favorite "stages" was always Zangief's USSR Factory.
Not quite sure where I'm going to go with it yet, but the final product won't be exceptionally far from this:
Thanks and good luck, cant wait to see everyone's results.
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Been very busy with other matters over the past week, finally got to sit down today and get busy on this.
This is a very, very early block out. I am aware that almost everything is out of place or not finished
Didn't really plan anything out too much early on, and I think it's showing. (aka everything is currently a hot mess) But I somewhat enjoy that, to an extent. Every image I viewed after searching "Steel mill factory" in google had me thinking the same thing, "What is going on with all this sh*t?"
I'm hoping towards the end the actual "stage" of the battle (the first few yards in front of the camera) will immediately remind the viewer of the classic USSR factory, while everything going on "behind" will be "new" and re-invented.
What I see / Where I'm going in my head (sort of...)
HOT RED MESS EVERYWHERE.
Donny, you are out of your element. Jk, no your not. And these are just screengrabs from max viewport. No fancy UDK materials just yet, just pushing the poly count somewhat.
I am aware almost everything can be improved, but let me know what you think so far, thanks.
Playing with lighting will help you get more tones/colors tho, but you'll need some more steel/iron variations, spec maps too. In fact spec maps is what you should focus on since a well good 70% of your image is metal.
You know when you are so sick you can't even sit in front of a computer? Blah.
Anyways, over it now. Moving on. Time for an update!
Closer to what I want as a "final" shot. Still working on the lighting, still working on the lava shaders, still working on plenty of the diffuse maps (read: add some color) ... and more "filler" assets. But getting there... (not sure how I feel about the DoF (or adding any at all??))
Please, crit and suggest away!
Thanks!
Yea lighting I'm still working on... Planning on adding a small amount of sunshine out of some windows and/or some lights around the scene.
And the chains I couldn't help but make large, kept picturing Zangief throwing those things around. I'll look into it.
Lemme know what I can fix. Thanks!
I think the windows under the roof could use some lightshafts or some hint of a sky. just blue looks a little weird I think. but thats just something really small, the rest is absolutely stunning.
yea, definitely. These are just screengrabs from the udk viewport, should look better when I make my computer do some work
and I agree about the windows. Thanks Timeyy.
Anyways, looking forward to more updates!
Totally As you can see in my original "plans" the background structure was more aligned with the foreground but it was just so boring. I plan on adding some pretty large USSR flags hanging off some edges, hopefully that can break things up a bit. Plus I've got a lot of work to do still on lighting.
On second thought, how about I send you my map files and you fix the lighting? Based off what I've seen in that bath house I think I'd be in good hands
Thanks for the crits, I'll get to work.
That being said! ... Here is something real close to the final shot. I was away from the computer for around a week on vacation and when I got back I switched a lot around. Still have to add / fix some stuff but not worrying about that until the very end. Let me know what you think and what I can fix in the next 48 hours.
Again, thanks.
(As far as I know a lightmass importance volume only speeds up your rebuild times and is not an influence over brightness in any way. btw)
Anyways .. good job!
Very nice work ! Well done :]
Luckily I fixed both those things before I submitted
Sorry katori missed your comment, they are modeled, no parallax map this go round.
Thanks again guys.