Alright you guys may remember this game. It blew me away when i saw it in an arcade I was like "street Fighter and X-men together WOOOOOW i cant believe it" And it was actually a darn pretty good game, leading up to the beloved capcom versus marvel series that was really popular. The level i choose has to be one of the weirdest levels in any 2-D fighter out side of the "Fetus Of God"(if u guys have not seen the DarkStalkers Fetus of God level u should check it out it was too weird for me to do) i am definitely going to do my own thing with it and bring it up to date
Heres some reference from a game that took a tv set and made it in to a level(P.S. def Jam Icon sucked but it has cool environments)
alright i made a little block in for u guys to understand a lil better what im trying to do. first of all im keeping the cheesiness of the level but still giving it a more up to date look then the original image. In other words it will look more like who wants to be a millionaire then The Price is right.
Alright i was pretty much done until i remembered the inner reason of why i wanted to do a game show set. Because of this show "deal or no deal" heres the set from this chesy show
i decided to push the envelope a lil. now theres a window in the back with a sky line, the stage is more pronounced. The room is even bigger. i have some larger spot lights on the stage that will actually move around at different moments and change color and shape. For there most part i want to have allot of things moving around on stage. that camera on the stage will actually follow the fighters as they move just like in the original heres hopefully my final blockout
Wow man, that's pretty amazing. The only thing that I'm confused about are the seats. If they were full, would everyone in the audience be facing the right way without turning their head too much?
thanxs , yeah i made alterations to the entire scene but forgot to change the seating. I fixed it but its not really worth posting. know im going to be working on a modular pillar block similar to the ones in the deal or no deal pic. im going to make a couple of different styles for this pillar then ask you guys which one i should go with, the theme is simplistic shapes that glow
well nice lil up for u guys to stay interested. I have completed three meshes and have gone in a bit of a different direction. Im feel the oh so used art style of art deco. this was not intentional it kind of just happened this makes me weary of the colors that will be used but does make for more interesting shapes
from that simple mesh i created this(booths for the contestants it will have the names of the contestants on them)
heres my host podium
alright i need you guys opinion on this, these are quick sketches of modular pillars that will be used through out the level which one should i use.
alright still need to get to the lighting but i have two static mesh models completed with normal maps. These are both modular pieces that will be repeated through out the level so they are important. Still wondering what type of texture im going to do for them but for now im finishing up the last of my mesh, normal maps and all
wow theres allot of images, heres my ao and normal bakes
Hey, you've made a fair amount of progress since last time! Now that you have some of the normals in, it's really starting to give me a feel for what the final will look like. Definitely add more glowy bits, and I think placing some studio lights around if you have time will really help it feel like a game show.
alright getting ready for that home stretch. Still need to work on the lighting and spec maps on this level. The green hologram will have more details to it when im done also the back of the stage will be a hologram with more details. any one got some cool post process tricks that would go well with this stage. and oh ....what is this i hear about direct X 11
alright its kind of looking nice.things i need to finish by Friday
:texture the big sign in the front
:mess with the post processing settings a little more
:render out a good screen shot in udk thats 1920 x 1080
:oh yeah those blue holo grams and the orange lamps are going to have more going on with them just wait and see
Well i finshed maybe you guys noticed it up there. I made a few mistakes in the submissons.(did not list polycount did no give the correct size file resolution) but glad i did it ant way. would love a critique
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Looks quite busy, luckily you'll be able to emphasize and de-emphasize stuff with the stage lighting in the scene.
Keep it up!
i decided to push the envelope a lil. now theres a window in the back with a sky line, the stage is more pronounced. The room is even bigger. i have some larger spot lights on the stage that will actually move around at different moments and change color and shape. For there most part i want to have allot of things moving around on stage. that camera on the stage will actually follow the fighters as they move just like in the original heres hopefully my final blockout
from that simple mesh i created this(booths for the contestants it will have the names of the contestants on them)
heres my host podium
alright i need you guys opinion on this, these are quick sketches of modular pillars that will be used through out the level which one should i use.
wow theres allot of images, heres my ao and normal bakes
:texture the big sign in the front
:mess with the post processing settings a little more
:render out a good screen shot in udk thats 1920 x 1080
:oh yeah those blue holo grams and the orange lamps are going to have more going on with them just wait and see
P.S what do u think so far