But for my taste she is a bit to pale right now. I bet you could give her a little tan:) If you'll decide to adjust the skin I think all the other stuff will follow along toward the more saturated look, which would be kinda nice, I think.
You could also turn the shadows on her skin more towards reds to emulate the blood underneath. I think you could use some more ao where skin meets clothes as well.
Maybe some hairplanes?
It's pretty obvious but just in case I hope you have time to set up some tinted light for final render because white light/black shadows look pretty boring.
Also where are you rendering her? UDK has some some subsurface scattering emulation - might be worth checking out. I bet it would work great with your character. If you have time of course.
Love your stuff man. Sculpting was unbelievable and leather definition just blows me away.) Keep it up, you've still got time!
But for my taste she is a bit to pale right now. I bet you could give her a little tan:) If you'll decide to adjust the skin I think all the other stuff will follow along toward the more saturated look, which would be kinda nice, I think.
You could also turn the shadows on her skin more towards reds to emulate the blood underneath. I think you could use some more ao where skin meets clothes as well.
Maybe some hairplanes?
It's pretty obvious but just in case I hope you have time to set up some tinted light for final render because white light/black shadows look pretty boring.
Also where are you rendering her? UDK has some some subsurface scattering emulation - might be worth checking out. I bet it would work great with your character. If you have time of course.
Love your stuff man. Sculpting was unbelievable and leather definition just blows me away.) Keep it up, you've still got time!
She's supposed to be English and we are all pasty faced out here :P, we are lucky to get sunshine let alone be able to actually get a tan (usually reserved for nice holidays :P).
Astounding work though, when I first saw the model I thought it was just a paint over till I saw the flats, really is probably up there with the best I'd say.
I think the face is fantastic but I don't feel it's right for Cammy. I feel as though your character is young, inexperienced in combat, but has an intensity to her face because she is trying to hide her fear. I think the original 3d overpaint better describes Cammy's character. Specifically, i think it's the shape of the mouth and the plumpness around the corners of the mouth that give her a very youthful and almost dumbfounded expression. I think the lack of colour in her face also adds to that a bit.
Of course though if this is what you were going for then it's great.
I absolutely love this piece. brilliant execution of modelling, flawless u.v set, and a great concept to boot. I adore this re-imagining. Though I am a tad sad to see the thong go Great work
DamnWhatTheF is this good looking !
The very vibrant color-saturation I take for artistic style reasons so thats okay,
excellent Character Art, even though I'd personally like it more with slightly less saturated clothing textures (would give that green a more olive character, more "brown" and maybe 15-20% less saturation, depending if its more geen oder olive).
Replies
But for my taste she is a bit to pale right now. I bet you could give her a little tan:) If you'll decide to adjust the skin I think all the other stuff will follow along toward the more saturated look, which would be kinda nice, I think.
You could also turn the shadows on her skin more towards reds to emulate the blood underneath. I think you could use some more ao where skin meets clothes as well.
Maybe some hairplanes?
It's pretty obvious but just in case I hope you have time to set up some tinted light for final render because white light/black shadows look pretty boring.
Also where are you rendering her? UDK has some some subsurface scattering emulation - might be worth checking out. I bet it would work great with your character. If you have time of course.
Love your stuff man. Sculpting was unbelievable and leather definition just blows me away.) Keep it up, you've still got time!
She's supposed to be English and we are all pasty faced out here :P, we are lucky to get sunshine let alone be able to actually get a tan (usually reserved for nice holidays :P).
Astounding work though, when I first saw the model I thought it was just a paint over till I saw the flats, really is probably up there with the best I'd say.
-delete thread post-
Well played. Well played.
She obviously looks amazing. I dig your... updates.
Of course though if this is what you were going for then it's great.
Edit: NM contest is over!
Marmoset
I am interested in the leathery shaders you use to do the clothes. care to share?
rinoa_carol it is nothing to special, just PhongEnvironment material
etrosh you are welcome
Looks so beautiful. I always having a hard time texturing human skin.
And that's one of the best model i've ever seen on the internet.
sorry guys, but high-res images have been reduced
Im Curious now how you would do M Bison (Vega)
The very vibrant color-saturation I take for artistic style reasons so thats okay,
excellent Character Art, even though I'd personally like it more with slightly less saturated clothing textures (would give that green a more olive character, more "brown" and maybe 15-20% less saturation, depending if its more geen oder olive).