This is too awesome of a challenge to pass up! I'll be doing the "Akademgorodok Blast Furnace, USSR" from Street Fighter Alpha 3.
I'm not sure how exactly it'll be 're-imagined' but I am thinking something a little more grandiose. Perhaps it'll have a little bit of a steampunk vibe or something.
Good luck to everyone!
LATEST IMAGE:
Replies
Mood Board:
Environment Reference:
http://www.flickr.com/search/?q=sloss+furnaces
(The paintover of the scene was done by my good friend Cory.)
Looks like were gonna be duking it out Thankfully I feel our work will be as different as it is similar.
Really like your stuff so far, specially with that awesome paint over.
One question: those two objects are build of many static meshes ot it is a combination of static meshes + meshes with tiled textures? Im character artist, but anyway pretty interesting)
@CapAmer1ca - The meshes are built out of a bunch of smaller modular meshes and tiled textures.
Looking real good so far.
EDIT: Vimeo video of the environment to show particle movement: LINK
Ref from terminator 2 end around :22 seconds in you'll kinda see what I'm talking about. Might be dope to get some of those blues in there too.
Link:[ame]http://www.youtube.com/watch?v=DEMICfWLOig[/ame]
@onelung: I agree about the lava light reaching too high. I'll probably end up doing a final lighting pass after everything is in the scene.
Not much visually has changed. I started work on the fighting platform, but it has a ways to go yet. I also setup the cart and bucket on the left to animate.
@JordanW: Thanks for the crits. I agree that I need to show off a little more specular. Each of the materials have a fair amount of spec (a little too much in some materials), but I'm having a hard time getting the lights to bounce just right from this viewpoint.