This is too awesome of a challenge to pass up! I'll be doing the "Akademgorodok Blast Furnace, USSR" from Street Fighter Alpha 3.
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I'm not sure how exactly it'll be 're-imagined' but I am thinking something a little more grandiose. Perhaps it'll have a little bit of a steampunk vibe or something.
Good luck to everyone!
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Mood Board:
Environment Reference:
http://www.flickr.com/search/?q=sloss+furnaces
(The paintover of the scene was done by my good friend Cory.)
Looks like were gonna be duking it out
Really like your stuff so far, specially with that awesome paint over.
One question: those two objects are build of many static meshes ot it is a combination of static meshes + meshes with tiled textures? Im character artist, but anyway pretty interesting)
@CapAmer1ca - The meshes are built out of a bunch of smaller modular meshes and tiled textures.
Looking real good so far.
EDIT: Vimeo video of the environment to show particle movement: LINK
Ref from terminator 2 end around :22 seconds in you'll kinda see what I'm talking about. Might be dope to get some of those blues in there too.
Link:[ame]
@onelung: I agree about the lava light reaching too high. I'll probably end up doing a final lighting pass after everything is in the scene.
Not much visually has changed. I started work on the fighting platform, but it has a ways to go yet. I also setup the cart and bucket on the left to animate.
@JordanW: Thanks for the crits. I agree that I need to show off a little more specular. Each of the materials have a fair amount of spec (a little too much in some materials), but I'm having a hard time getting the lights to bounce just right from this viewpoint.