Here is an mesh I have:
![3dsmax2011031611115168.png](http://img269.imageshack.us/img269/6210/3dsmax2011031611115168.png)
(I already did some quad equalization on it).
When I export this to Zbrush and Try to use Radial Symmetry i just doesn't work. Dots just fly out of mesh somewhere in space, only few of them actually are on it.
Yeah mesh pivot is in center I checked it. Any ideas ? I don't really want to export mesh with symmetry, because, With what I have now I can get much higher poly count to work with.
Replies
Alternatively, perhaps you could mirror/merge the mesh, offset the UVs for the second half, and import that into zbrush. Subdivide it, create polygroups from UVs, and then hide the second half. This still seems to respect what should be the center of the shape you want, and may help the performance as only half the points will be active (I think?).