Home 3D Art Showcase & Critiques

Grom, the bulky bastard.

Aloha polycounters,


This is my first post in the forum and I would like to share my current wip and hopefully get some valuable crits from you guys (and girls).


I am making this bulky bloke for a uni module (body modelling). The anatomy and the flow of the form is more important than clothes and accessories for now but a brief about this character was necessary. This guy is supposed to be a member of the Skogsfolk which is a race of anthropomorphic forest dwelling bipeds. His job is to carry logs (and huge guns to fight off constant human invasion :poly121:) . His anatomy must be justified by his role in the ‘’game ‘’ that is why I made his back, delts and traps highly developed.


Post1wholeBody.jpg

And a close upper body shot;


Post1upperBody.jpg



Cheers everybody.

Replies

Sign In or Register to comment.