I know that the keys for e.g. the hand are stored in the clavicle but i'm pretty sure there was an option which made, that you see the keys of the selected bone instead of the whole bone chain.
Do anyone knows where is option is?
I only found the checkboxes under "Separate FK Tracks" but that's now what i'm looking for i guess.
Replies
For example, if you check Arms the clavicle, upper arm, and forearm each store their own keys.
What are you trying to do with that option?
If you do a File Reset and make a new biped check if it still give you the wrong behavior.
OK i checked a bit around and saw: if i activate the "separate fk tracks" thingie for Legs and Arms for example and after that start to animate it works fine. But when i didn't check this before started working OR uncheck during the process all keys will be combined and stored in the clavicle or hip and never can split again.
It's possible to see the keys for every selected bone in the curve editor AFTER checking "[X] show all in track view" in the Keyframing Tools Rollout