Do any of you know a good way to display lightmaps in 3ds max? Like if I have a scene, with many objects and I want to blend the lightmap on top of their textures?
set selfillumination to 100%
put diffuse into multiply RGB node, or composite node and mulitply the lightmap over the diffuse.
you may need to increase the output of the lightmap it the bitmap node.
Replies
put diffuse into multiply RGB node, or composite node and mulitply the lightmap over the diffuse.
you may need to increase the output of the lightmap it the bitmap node.
Great help guys, I kind of racked my brain around this for a while. It's not something I normally have to do.
thanks