Hey so I'm very new to UDK, and have been looking for a solution to this problem and I am truly stumped. Anyone know why I'm getting this weird shading on my ground, it looks fine in the content browser...
It's probably because your object is being vertex lit. If you give the ground there a second UV channel and put a lightmap on it you'll get smoother lighting. Or you could subdivide the ground a bit to give it smaller polygons.
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