hello, im working for myselfe project for showreel mixed with texturing, modeling and animating.
For now I have modeled pirate character.
I would like to present it in high poly for films and low poly for games.
So, if I have high poly model, how actually I could present it in low poly?
Do i need to delete some edges to minimize poly count?
Right now poly count show 6293 faces. that is lot right? So what number of faces should be acceptably?
And of course any critics and suggestions are always welcome.
I will post some screen shoots.
thank you!
Replies
Jungsik: I'm not sure what you're referring to exactly, but even for movie models it's probably fine for him to work with proxy/unsmoothed meshes for animation and only smooth for previews and final renders. The smoothness of the actual model doesn't have anything to do with the smoothness of the animation (unless you're referring to checking on deformations or something?).
snake85027, I will try to push in/out more... I actually try to make him look stylish from my picture, I actually made him little changes like adding hook, etc.
Jungsik, yes Im thinking of animating him in high poly, but will see... Im stilly confuze for now to keep all in low poly in presentation or in high then in low... heh
haikai, hey I have a qustion, faces count we say actually poly count? Or is more important to look how many triangles we have?
here is also picture I made and try to mach him...
thanks
Maya is just giving you more stats by counting the poly faces, but you should pay attention to the Tris below that.