Hey guys so this is my first post here on poly count I am pumped to hear from you. I am currently a second year 3d art student and I am very passionate about environmental design. Please tell me what you think comments are very much appreciated.
cheers
Mike
Replies
I think the road texture needs to be varied a bit more. It and the sidewalk looks like its sharing the same texture, and I'd be tempted to chamfer the edge a bit to make it a softer transition.
The angle of the camera looking at the roofs make the texture look blurry and muddled compared to the rest. Here's a good tutorial about how to fix that, and I'd read about making your buildings modular, saves a lot of time.
http://wiki.polycount.com/ModularMountAndBlade
I think you need more war-torn in your planning stage next time. This looks a bit more like an untouched European slum. =/ Unless there is some critical piece of back story?
IF this is WW1 then the artillery fire was pretty much the norm. You don't storm a trench or a town you flatten it, even if you don't think anyone is there you shell it for 3 days.
What you have done looks pretty good, it just doesn't seem to really fit the description. It does look good tho!
http://2.bp.blogspot.com/_YYMeAu4i7gA/SvvPX56dG-I/AAAAAAAAGpw/_LQTqmWa01Q/s400/berliners-suffer-destroyed-1945-may-ww2-second-world-war-two-2-incredible-pictures-photos-images-007.jpg
http://www.aeiou.at/aeiou.encyclop.data.image.w/w440406c.jpg
http://www.anunews.net/blog/wp-content/uploads/2010/05/aa-World-War-II-bombed-out-German-city.jpg
But your progress so far looks good! Keep it up!
please tell me what you think cheers
Mike
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Mike
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great work though.
rubble looks awesome.
Just saying that you don't necessarily have to use really gloomy and brownish colours to light up the scene, but that's just my preference.
@dragan good call on the windows will fix that too cheers
mike
Mike