Hi, I know very early before about this technique, but I totally forgot how to do it~ ><
Let's say I have a object and completely unwrapped~ And I set up a cube map~
What I want to do is to project the cube map color info into the diffuse map of the object to make a fake reflection info~
So~ Please teach me this~ I'm using 3dsMax 2011~ Really appreciated~
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If you still want to do it you can create a blend map in the Render to texture dialog. in the blend map it will allow you to set which render elements you want to bake into the map. turn of everything except reflection. you can then combine it with your diffuse in photoshop.
http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map
Eric put this up on the wiki it covers baking a cubemap in 3dsmax if that's what you're after, I've used the method outlined in the wiki so if you hit any snags let me know.
You might be able to apply your cubemap reflection as a standard material, and then bake a "complete map", however as this is a viewpoint dependent effect, it may not work at all.
I really pay attention on the diffuse and find out that the reflection values is fixed~
Which means the reflection is combined onto the diffuse map as a fake reflection~
So I start thinking how they can do that amazing~
My 1st intuition is maybe they bake the reflection value from somewhere into diffuse map~
Or they just paint it by hand!? o.o
I can't find a screenshot so I linked the video here~
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I had a think about this and there is a way you could do it with some added work.
You could render shots of the character and re project the renders back onto the character with camera mapping.
To be honest though it would be a very involved process
Depending on the size of the model and how it's going to be used/seen you could create several RTTs from different viewpoints and mix them together in the photoshops. Might at least get a base to start working from.