Bomb Rush is a simple, twitch Unity game that a friend and I have been working on. In it, you control one of five robot characters and try to survive an endless onslaught of bombs as long as you can, with the assistance of unique abilities and pickups.
We had been wanting to make a game out of a simple prototype he had and the Kongregate Unity contest made for convenient timing. Personally, my responsibility was the art. I did the models, textures, and materials for the characters, bombs, pickups, and environment.
The game is available to play
here on Kongregrate right now, and here's an over the top trailer that my friend made:
[ame]
http://www.youtube.com/watch?v=zknaxpyaSB0[/ame]
Anyways, give it a play and a (hopefully good) rating and let me know what you think.
www.jacobschieck.comwww.joshmarkham.com
Replies
How long did it take you guys to develop? Any dev blogs to follow?
As for a mobile version, that's something we had in mind since we started but after we found out about this contest, we've shifted focus. Once this is done, we'll probably go have a look at that.
There seems to be a healthy dose of downvoting coming from developers of other games and that's disappointing. So the more people who will play, the better, and it'd be much appreciated if anyone shared the link around or gave us some 5/5 ratings. My goal right now is to hopefully get into the top 25 so we can at least get to the judging phase. Anyways, thanks for the feedback and keep it coming. We're still looking to improve this game.