So polycount, I need your help. I have a studio interview next week and I am pretty nervous. I'm not really sure what to expect, or what the process is going to be during it. It's a pretty large studio (at least 100+ I would guesstimate) whose portfolio of games is almost exclusively medieval-ish era (completely different to whats in my portfolio).
I've done a bunch of preparation already like researching the company and interviewers (art lead + creative lead) and reading through this thread
but any further advice would be much appreciated.