Hey there! Thanks for taking the time to view my post.
I'm having an issue with the little grooves on the slide of this Glock 19. I haven't been able to get the hard edges of each groove to cooperate without compromising the soft bevel on the top of the slide. Hard to explain, so I made some visual references.
Anybody have any ideas??? Thanks you in advance.
Replies
Maybe it will works.
However, I managed to get it to behave slightly better than this pic, so I'm wondering if it's noticable enough to spend more time addressing? I may be getting Not sure, but I'm not ready to admit defeat yet! :P
It's probably screwing up because you have useless edge loops there.
EDIT: There's a little bit of pinching there, but an extra control loop below it would fix that.
That big hard line that you get running down the length of the barrel.
However, I believed I have cracked the riddle! By separating the groove faces, and smoothing the slide alone, I believe I have successfully cheated my way out :P
Thank you for your time and input, everybody!
And what's going on with your edge flow near the bottom right, and center right of that image???
I guess if you intend to bake this for a low poly you don't need to be so concerned, but still... good habits.
It was just a method that gave me the least amount of error. I was asking for advice on how to address it because I knew it was ugly, so thanks. Oh, and I did separate the geometry. That's what my newest update shows and describes. Maybe read first? :poly124:
Thanks again, Stradigos
Top arrow: What did you make into a separate mesh? It wasn't the grooves unless I'm retarded. Which is quite possible.
Middle arrow and bottom arrow: Sadface.
Poly : There are other way to achieve this look, if you feel like experimenting. I am becoming quite a voxel fan for that kind of stuff. In 3DCoat, you could import the main shape (perfectly round bevel) then subtract the indentation.
Good old nasty booleans can work just fine too. Also, sometimes low or mid poly modeling without subD is totally good enough for that kind of surface detail.
and thought this might help
http://www.polycount.com/forum/showthread.php?t=56014&page=55
@pior- Thank you