Long time no post
This Airship sculpture is personal work I have been working on after work. I found a sketch I did about 5 years ago and thought the form would be challenging to model. My next step is to build a low poly version and bake it. Please let me know what you think!
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I really liked the details. You should model them in to
However It's a really sick looking model with a lot of tricky shapes. I think it looks awesome.
For presentation purposes it would read a lot better if you lost some of the reflection and that curved thing behind it. It makes it feel microscopic.
After reviewing I see that the ships form is a little busy I just need to determine which shapes to nix. Thanks!
in example the front face is more rounded in the concept (notice the color of the shading) where as yours is flat (well not true flat but a slight raise in the center)
The eyeballs are in the wrong scale and size and overall placement (placement due to there size at the moment)
the weird mouth atenna thingys are totally a different shape.
The center of the gyro mecahnism you added in your own details and got rid of theres completely.
theres alot of others as well. Really examing this piece and think about this in according to your details of your concept.
if this was just some model, then fuck yeah , enjoy all the virtual pats on the back you'll get from people on here for doing nice modeling. But following a concept and modeling it based on it, its 2 different things.
I have been getting RIPPED apart at work for this same kinda jazz so dont let it get you down. Overall nice modeling and nice render, be neat to see it in game. But its not the same as the concept.