in the description it says its the "vision" engine apperently it has come a long way since i used it !
that boss has way too much health ^^
how many are working on this ? id find this very impressive for a 1-3 people homebrew effort ! if this is a commercial project with a big team though id have to say you still have a long way to go to be able to compete !
Hi Guys! Thanks for your comments.
Our team just 20 people part of a company.
One question that I couldn't tell, does it actually make a difference on the boss where you shoot his body? ( his a side arms and the eye, is that correct answer from your question? )
The shootgun damage more pwerful, we gonna make a laser of Human, I will do make a FX,too) with particle normal map sequence, a transparency shader)
Vision engine is a very good engine. they have done a lot of work! Arcania was made with it and it has some really sweet features.
Hey Jason it looks great i would love to play this one! and the FX you made look very good! I couldn't help but notice though how the standard smoke plumes were looking.
Maybe not finished yet?
Hi Yiannisk, The fork particles intergration was problem in Trinigy engine.
the alpha blending more tough when export to vision engine. But they will be fix it soon
Nope, Our composer made it without BG music. The sound was not good quality,because
our test player PC was not good hardware audio system.
Thanks for your comments
Replies
that boss has way too much health ^^
how many are working on this ? id find this very impressive for a 1-3 people homebrew effort ! if this is a commercial project with a big team though id have to say you still have a long way to go to be able to compete !
It was pretty funny when the thing jumped on the guy and he tried using a shield to block the entire bosses body!
One question that I couldn't tell, does it actually make a difference on the boss where you shoot his body?
cool!
Our team just 20 people part of a company.
One question that I couldn't tell, does it actually make a difference on the boss where you shoot his body? ( his a side arms and the eye, is that correct answer from your question? )
The shootgun damage more pwerful, we gonna make a laser of Human, I will do make a FX,too) with particle normal map sequence, a transparency shader)
Hey Jason it looks great i would love to play this one! and the FX you made look very good! I couldn't help but notice though how the standard smoke plumes were looking.
Maybe not finished yet?
the alpha blending more tough when export to vision engine. But they will be fix it soon
Thanks and Happy New year!
our test player PC was not good hardware audio system.
Thanks for your comments