Hi all,
I'm new here at polycount, and I hope I can learn a lot here.
I'm in my last (3rd) year Digital Arts & Entertainment - Game Development where I learned modeling (high and low poly), but also working with editors such as UDK and programming.
Most of the time, I create environment art. You can see most of it on my portfolio website, where you can also find my resum
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Just to see what you're currently working at
Hopefully Texture part fill be filled up with more content
The only thing i am thinking about is removing the 1st shot from UT3 asian style enviro. The brigde connecting 2 rocky banks is not looking good imo. And since its the 1st shot we see it kinda lets down that level. If u use existing assets and doing only LD/layout part then u have no excuse to have visually weak architecture wich that bridge is. But the rest of the level is pretty good looking, I am pretty sure other screens will easily replace that 1st shot
Btw, loving that Walled city project. There was a thread here on polycount of you or someone of your project mates. But I never saw the `finished` state project. Is there any website of it by chance to check it out? It looks really great.
@Matroskin: Yes, the bridge construction looks very weak. Maybe I can make the BSP of the concrete a bit thicker. There is no website about the Kowloon project. You can probably find more screenshots on the portfolios of my teammates.
@Robat: The rock study is up so high because it is more recent. When I add something new, I always put it at the top.