I have a max file full of props. Right now, each time I have to export one of them, I have to move the prop to the origin first (otherwise they come into the UDK with odd pivot points). Is there anyway to import props with custom pivot points without having to move them to the origin first?
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If you're a 3dsmax user. I wrote a simple script that moves the object to the world origin and puts the pivot point in the lowest center point. Feel free to use the "pivot to world zero" script if it works for you or crack it open and change it to something that fits. The script works on whatever you have selected so if you have a scene full of objects you can select it all and with one button it all pops to the world zero point.
http://www.scriptspot.com/3ds-max/scripts/scene-clean
http://www.polycount.com/forum/showthread.php?t=62330&page=2
It does FBX (and OBJ if you prefer, but UDK has better compatibility with FBX now) and centers the object on export if you want.
It's perfect for working with UDK, can select all your objects, and one click will export them all perfectly to their own file, ready to be imported to UDK (It puts the objects back where they were afterwards, so you can keep your objects organised however you want in your max scene.
I have some updating to do to the script, I'll make sure it's ctrl-z friendly in the next update thanks for letting me about that, I forgot to build that into it!
Like Bal said, really great for MAX-to-UDK.
download the MS file here
http://www.scriptspot.com/3ds-max/scripts/selected-object-zero-world-3ds-max-export
it allow you to select multiple object as 1 file too .
ps:
any tips how to rename the duplicated object exactly as the original name ( i want "propane" instead of "propane01" )?