Hey guys! Here a is new character that I will be working on. It is the Dragon Samurai. Though you can probably tell by the turnaround sheet, I'm going for a more stylized approach but there will be more to the texture than what is in the concept. This will be a current-gen low poly character and I'm going to shoot for around 10k tris. More to come!
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will wait for the final model. Good work!
How many Polygons (as in Quads) do you have on this model.
EDIT: The bottom part of the cleeds or shells are not required because they seem to be hidden you might want to delete them.
- The face has too many straight polygons, you can either create a low poly model of head and create a displacement map out of this one for the low poly head model (since this one is well defined) or you can delete few edges making sure not to mess your model up. I mean the model is extremely well defined in general. But its pretty densed.
I'll wait for others to crit this one out too so you get all the support you need but I'll tell you one thing, that this model of yours is awesome
Is it? I'll see what I can do about that
Any other crits are welcome too!
i would suggest however to rework the scratches a bit, right now they look a little uniform and don't necessarily read as scratches to me
As for the scratches, just adding more of them isn't the right way to go about it. I suggest you think about what KIND of damage his armor would be taking, and instead of just slapping some gouges all over it, think about WHERE his armor would take damage.
IMO, I would love to see this guy as a low-poly model, with some nice hand painted textures.
I'm looking forward to seeing where you take this.
I totally agree with you about the sculpt losing the shape that made the concept interesting and I'm going to try to fix that.
I'll definitely be going over his hands and feet as well and de-blobbify them.
About the damage, do you have any suggestions? I was thinking of getting chunks ripped off, and maybe some dents, tone down the gouges?
And I'm going to make this a full-res game character so he's gonna be normal mapped and everything.