I thought this was a pretty cool article. It's cool that you can use games that aren't labeled as "serious" or "educational" games as a medium to teach with.
This is a great idea. When I was in high school I got into EverQuest and it really got me hooked on statistics when I saw how useful statistics are when playing games. Eventually I got into more complicated "theory-crafting" and dived headfirst into Trigonometry and ended up taking AP math classes all through high school, and it all started because I could take what i learned in class and go home and apply it to finding the optimum gear in EQ.
Leadership also makes sense with leading groups of players, and eventually running a successful guild teaches a lot of skills that are useful for managing people at work.
The same with reading - I always outpaced my classmates with my reading speed and comprehension because I spent my early years playing text based MUDs.
I just love this idea and I hope the teachers are taking it seriously because there is legitimate education in there.
I'm sure a few of us remember the corrupted blood pandemic, which led to a series of viability studies into how WoW could be used to study the real-life effects of disease propagation in the population.
Not sure if this ever got off the ground in a substantial way, or if they ended up using control groups on private servers, but it's an intriguing idea for academic research.
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Leadership also makes sense with leading groups of players, and eventually running a successful guild teaches a lot of skills that are useful for managing people at work.
The same with reading - I always outpaced my classmates with my reading speed and comprehension because I spent my early years playing text based MUDs.
I just love this idea and I hope the teachers are taking it seriously because there is legitimate education in there.
Not sure if this ever got off the ground in a substantial way, or if they ended up using control groups on private servers, but it's an intriguing idea for academic research.