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WoW Used For Learning

I thought this was a pretty cool article. It's cool that you can use games that aren't labeled as "serious" or "educational" games as a medium to teach with.

http://edtechleadership.wordpress.com/2010/12/02/world-of-warcraft-invades-language-arts-class/

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  • Pseudo
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    Pseudo polycounter lvl 18
    This is a great idea. When I was in high school I got into EverQuest and it really got me hooked on statistics when I saw how useful statistics are when playing games. Eventually I got into more complicated "theory-crafting" and dived headfirst into Trigonometry and ended up taking AP math classes all through high school, and it all started because I could take what i learned in class and go home and apply it to finding the optimum gear in EQ.

    Leadership also makes sense with leading groups of players, and eventually running a successful guild teaches a lot of skills that are useful for managing people at work.

    The same with reading - I always outpaced my classmates with my reading speed and comprehension because I spent my early years playing text based MUDs.

    I just love this idea and I hope the teachers are taking it seriously because there is legitimate education in there.
  • Autocon
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    Autocon polycounter lvl 15
    I know some school in Florida and i believe UCSD here in CA use StarCraft in some econ/statistics class. Pretty neat IMO
  • danshewan
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    danshewan polycounter lvl 8
    I'm sure a few of us remember the corrupted blood pandemic, which led to a series of viability studies into how WoW could be used to study the real-life effects of disease propagation in the population.

    Not sure if this ever got off the ground in a substantial way, or if they ended up using control groups on private servers, but it's an intriguing idea for academic research.
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